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  #46  
Old 12-23-2008, 02:55 AM
gemini2 gemini2 is offline
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Quote:
Originally Posted by Angelu View Post
The Server is gone :O
Dont ask me where it is
Where's the server?
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for me the hole is to big and its a way to thin :O
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  #47  
Old 12-23-2008, 03:58 PM
Chompy Chompy is offline
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Where's the server?
We have no idea.. It just disappeared
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  #48  
Old 12-28-2008, 03:11 PM
Pelikano Pelikano is offline
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Maybe it's name changed back to DeveloperXY?
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  #49  
Old 12-28-2008, 07:08 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Pelikano View Post
Maybe it's name changed back to DeveloperXY?
Mythic Legends was Dev DeveloperXY, not Crysta. And for the record, DeveloperXY ran out after I had canceled Mythic and started hosting Maloria for 2 weeks on it, and we're now on Dev Pimmeh. I believe Crystia was originally on Dev Mursle, but changed to Dev Elk.
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  #50  
Old 12-28-2008, 08:51 PM
Chompy Chompy is offline
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Originally Posted by xXziroXx View Post
Mythic Legends was Dev DeveloperXY, not Crysta. And for the record, DeveloperXY ran out after I had canceled Mythic and started hosting Maloria for 2 weeks on it, and we're now on Dev Pimmeh. I believe Crystia was originally on Dev Mursle, but changed to Dev Elk.
Originally on dev black_prince, but yeah.

The server is now back up again thanks to Stefan

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Originally Posted by Pelikano View Post
Maybe it's name changed back to DeveloperXY?
I think you should take a look at the Graal Statistics site o.o
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  #51  
Old 12-28-2008, 09:18 PM
Tyhm Tyhm is offline
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It looks nice.

A gender setting might be good though. Eventually. ;-D

Also, lemme know if you guys stick to Turn-based...I'm interested to see how that'll work out online, if it'll be Largely Turn-Based with a default "impatience" timer when the other player's taking too long, and if they lose their turn or if you have an AI take over their turn when they default...or if you'll allow players to Turn-based at their own pace.
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  #52  
Old 12-29-2008, 12:29 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Tyhm View Post
It looks nice.

A gender setting might be good though. Eventually. ;-D

Also, lemme know if you guys stick to Turn-based...I'm interested to see how that'll work out online, if it'll be Largely Turn-Based with a default "impatience" timer when the other player's taking too long, and if they lose their turn or if you have an AI take over their turn when they default...or if you'll allow players to Turn-based at their own pace.
ATB > all
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  #53  
Old 12-29-2008, 06:01 PM
Pelikano Pelikano is offline
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With DeveloperXY I meant Developer(SUMRANDOMNUMBERHEREPL0X)
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  #54  
Old 12-29-2008, 08:08 PM
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Quote:
Originally Posted by Pelikano View Post
With DeveloperXY I meant Developer(SUMRANDOMNUMBERHEREPL0X)
Developer## would of been more fitting in that case though.
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  #55  
Old 12-29-2008, 08:14 PM
xXziroXx xXziroXx is offline
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Originally Posted by Chompy View Post
Developer## would of been more fitting in that case though.
Indeed, considering there's someone with the account DeveloperXY.
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  #56  
Old 12-30-2008, 01:24 PM
Pelikano Pelikano is offline
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I didn't know that

XD
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  #57  
Old 12-31-2008, 03:26 PM
Darklux Darklux is offline
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I missed crystia in wired's vaporware list.

Any proof against the thesis, that crystia is just vaporware?
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  #58  
Old 01-01-2009, 05:03 AM
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Player VS Player is probably next to do on my list of what to do :o
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  #59  
Old 01-01-2009, 05:13 AM
DustyPorViva DustyPorViva is offline
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Hmm, is that what you needed the pathfinding help for?
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  #60  
Old 01-01-2009, 05:59 AM
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Quote:
Originally Posted by DustyPorViva View Post
Hmm, is that what you needed the pathfinding help for?
Kinda I couldn't use the pure concept of the A* method though, so I had to modify it a bit :]
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