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  #61  
Old 12-06-2009, 06:51 PM
Liberated Liberated is offline
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Originally Posted by Matt View Post
Well said, i agree 100[percent..<] with all of that, especially the leadership reference. I just hope the GDT doesn't concentrate much on lower priority things such as the Website.
The website is a high priority thing imo, if the website looks better, more people might decide to try it out, and might get hooked.
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  #62  
Old 12-06-2009, 07:08 PM
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The GDT still needs a purpose. It's not hard as far as scripting. Just go to any of the random wiki pages on scripting documentation, such as list of NPC-server functions, and start filling in documentation.

It also helps, for example, to write guides; I know Jerret is working on a nice one, hopefully that will be done in the near future.

I still don't see a point to the GDT, and I guess I'm just going to hear that I shouldn't draw conclusions until Bell is back, but that's going to be another few months.

My question is this: what can the GDT do that normal players can't?


As for the application process, I agree that it should be an open application (like the PWA apps, etc), and players should be allowed to comment and ask questions. There should be a list (probably on the Wiki) of every GDT member, with some kind of example of their work (screenshot for levels, link to a Code Gallery post for scripts, etc), contact information, and anything they specialize with (e.g. "Works best classic tilesets"). I'll see about starting such a page later today if people like the idea.
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  #63  
Old 12-06-2009, 07:09 PM
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Originally Posted by firefighter View Post
Okay, then I am not the only one who has problems with these dudes. Continue this "good" work - but without me as it is at the moment! I don't and won't generalize them but I think that there are many derailments in this and other areas (especially global staffs)...

Besides many of them are just idling, making grimaces or never come online. So please explain me, what the sense is!?

Not just abusing or the need of more and more rights and other advantages? Where will it lead to?
As with anything else, it will take time to get the team right. It's a work in progress. It will never be right without someone to oversee it and organize it though
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  #64  
Old 12-06-2009, 07:10 PM
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Originally Posted by Liberated
The website is a high priority thing imo, if the website looks better, more people might decide to try it out, and might get hooked.
Fail. Graal is mainly a game not a website. I like the forum and the main website as it is at the moment because I don't like these "complicated" websites with dominant nick-nack. And before you try to get more players, you guys should improve the game and its playerworlds at first (less buggy and laggy; more optimized). If there were more players attracted, they will leave graal as fast as they came if these things are not fixed. Hard words I know...
This process can take a while. It just needs time and good and active management and staffs. It's not a thing you can finish in a few days or even months but years.

But you guys can get it working well if you just do and manage it right!

Last edited by firefighter; 12-06-2009 at 07:21 PM..
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  #65  
Old 12-06-2009, 07:11 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by firefighter View Post
Fail. Graal is mainly a game not a website. And before you try to get more players, you guys should improve the game and its playerworlds at first (less buggy and laggy; more optimized). If there were more players attracted, they will leave graal as fast as they came.
This kind of thing is probably best left to playerworld staff, with globals (meaning the PWA) pressuring them.
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  #66  
Old 12-06-2009, 07:18 PM
Liberated Liberated is offline
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Originally Posted by firefighter View Post
Fail. Graal is mainly a game not a website. And before you try to get more players, you guys should improve the game and its playerworlds at first (less buggy and laggy; more optimized). If there were more players attracted, they will leave graal as fast as they came if these things are not fixed. Hard words I know...
This process can take a while. It just needs time and good and active management and staffs. It's not a thing you can finish in a few days or even months but years.

But you guys can get it working well if you just do and manage it right!
It's a Development platform, atleast that's what the admins (atleast stefan) call it, and even a Development platform or game needs a website to give clear information and interest people in the product.
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  #67  
Old 12-06-2009, 07:21 PM
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Quote:
Originally Posted by Liberated View Post
It's a Development platform, atleast that's what the admins (atleast stefan) call it, and even a Development platform or game needs a website to give clear information and interest people in the product.
Well i didn't mean the website should get neglected, but the GDT should be for in-game development, not the website. Especially when there's great possibilities the template(s) created may not even be used the slightest. Wasted effort. That's Stefan unix's job.
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Last edited by Matt; 12-06-2009 at 07:21 PM.. Reason: Spell check.
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  #68  
Old 12-06-2009, 09:19 PM
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Graal can only be found by new customers through the website.
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  #69  
Old 12-06-2009, 09:19 PM
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Stop using the leadership problems as an excuse and show some initiative . I can think of two reasons for joining the GDT: a fancy tag and false sense of authority, or actually wanting to help. If your reasoning is the latter, then it shouldn't require someone telling you what to do to make a difference.

This isn't directed towards all or anyone in particular, but it's disappointing to see that only a small few have actually attempted to do some good instead of constantly making up excuses.
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  #70  
Old 12-06-2009, 09:29 PM
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Quote:
Originally Posted by cbk1994 View Post
There should be a list (probably on the Wiki) of every GDT member, with some kind of example of their work (screenshot for levels, link to a Code Gallery post for scripts, etc), contact information, and anything they specialize with (e.g. "Works best classic tilesets"). I'll see about starting such a page later today if people like the idea.
If you need any help with the page I'd be happy to help. Also I've listed a contact list of the GDT member on the contacts page here which could be used on another page but its mostly only links to the forum pm addresses.
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  #71  
Old 12-06-2009, 09:33 PM
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Originally Posted by salesman View Post
Stop using the leadership problems as an excuse and show some initiative .
If GDT members are expected to show initiative and do things themselves, then disband the GDT. There's basically no need to be all dramatic and consider them globals, set Roles and Goals ect, if that's the case. Leadership of a small group such as the GDT in a community such as our own, is necessary, and a valid excuse.
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  #72  
Old 12-06-2009, 09:43 PM
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GDT needs to be more than just "lets try to help out servers and people every now and then!11" because honestly even I've been doing this on and off for years for random servers both public and private. GDT needs to be a real global team. They need to be able to pull off big tasks such as Graalympics with ease and excel in every aspect of development while being able to work together. This is a very high standard, imo, and reaching it will be quite difficult.
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  #73  
Old 12-06-2009, 09:56 PM
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They need to be able to pull off big tasks such as Graalympics with ease and excel in every aspect of development while being able to work together.
That's what i was expecting to be honest.
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  #74  
Old 12-06-2009, 10:37 PM
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That's what i was expecting to be honest.
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They need to be able to pull off big tasks such as Graalympics with ease and excel in every aspect of development while being able to work together.
Myself as well..
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  #75  
Old 12-06-2009, 10:55 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by salesman View Post
Stop using the leadership problems as an excuse and show some initiative . I can think of two reasons for joining the GDT: a fancy tag and false sense of authority, or actually wanting to help. If your reasoning is the latter, then it shouldn't require someone telling you what to do to make a difference.
I agree. It's not hard to get started on things, you don't really need someone telling you what to do. Go around and ask people what they want, and you'll figure out what kind of things you should be doing.
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