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  #46  
Old 09-20-2007, 09:14 AM
Skyld Skyld is offline
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Quote:
Originally Posted by napo_p2p View Post
Ideally, the Graal##### accounts should just be for trials. Once an account is upgraded, then they should be able to pick an account name.
They can already pick a community name.
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  #47  
Old 09-20-2007, 12:42 PM
ViperZakuto ViperZakuto is offline
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i think their community name should show when you hover over there name, on the playerlist, instead of account name.... that would solve a lot of problems.

still keep the origional account in the profile.
  #48  
Old 09-20-2007, 12:47 PM
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Quote:
Originally Posted by Skyld View Post
They can already pick a community name.
Why even have account names and community names? There doesn't seem to be any advantages to this.
  #49  
Old 09-20-2007, 12:50 PM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Twinny View Post
Why even have account names and community names? There doesn't seem to be any advantages to this.
you don't get a communtiy name unless your gold... so this is another restruiction.
  #50  
Old 09-20-2007, 03:00 PM
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Quote:
Originally Posted by ViperZakuto View Post
i think their community name should show when you hover over there name, on the playerlist, instead of account name.... that would solve a lot of problems.

still keep the origional account in the profile.
It's already displaying the community name on mouse over on the playerlist and in the profiles since the new update. I think thats fine.
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  #51  
Old 09-20-2007, 03:34 PM
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Well my right clicked account name has changed from graal674779 to chrizp2p. and it doesnt seem anyone else's have changed.. so er.. thanks stefan? lol
  #52  
Old 09-20-2007, 03:52 PM
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Quote:
Originally Posted by Twinny View Post
Why even have account names and community names? There doesn't seem to be any advantages to this.
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.
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  #53  
Old 09-21-2007, 12:04 AM
ViperZakuto ViperZakuto is offline
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Quote:
Originally Posted by Skyld View Post
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.
yes i see... but does there community name show up in there profile? I think there origional account name should show up in the profile. If not then that would make scamming easier... just keep changing your community name to confuse people.
  #54  
Old 09-21-2007, 04:08 AM
napo_p2p napo_p2p is offline
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Quote:
Originally Posted by Skyld View Post
It's simple. Scripts, and the gserver, can internally identify players with the account (Graal000000) name, which means that a new player can create an account and start playing straight away. They can then later pick a community name to display to other players, but since the actual account name hasn't changed, then the scripting on each server still recognises it as the same player (for example, DB_Bank.("account_" @ player.account) or similar).

It's designed to let players start playing straight away, without breaking things later when they have eventually decided upon an identity. I'm fairly sure that's an advantage.
If Graal###### were used only for trials, no saving should be going on, so scripts shouldn't get messed up.
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  #55  
Old 09-21-2007, 01:49 PM
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Quote:
Originally Posted by ViperZakuto View Post
yes i see... but does there community name show up in there profile? I think there origional account name should show up in the profile. If not then that would make scamming easier... just keep changing your community name to confuse people.
Did you even read what I said? Shouldnt be too hard..
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  #56  
Old 10-07-2007, 01:58 AM
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problem with this system : nondev jobs without RC such as GP/ET cannot summon accounts with a community name because you cannot see their true account.
  #57  
Old 10-07-2007, 03:05 AM
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Quote:
Originally Posted by napo_p2p View Post
If Graal###### were used only for trials, no saving should be going on, so scripts shouldn't get messed up.
Except that the new trial system (guests) allows for saving.
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  #58  
Old 10-07-2007, 03:19 AM
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Quote:
Originally Posted by Personal Jesus View Post
problem with this system : nondev jobs without RC such as GP/ET cannot summon accounts with a community name because you cannot see their true account.
Scripts can also use findplayerbycommunityname(). If you know of servers that have scripts which don't work well with community name then tell us so that me or the GST can eventually help fixing them.
  #59  
Old 10-07-2007, 06:33 AM
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Either way, it was a lot more simple before. I've had friends sign up for the first time, it took them over an hour just to figure all of that out. It would be best if you could choose your own password...
  #60  
Old 10-07-2007, 06:45 AM
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Quote:
Originally Posted by Knight View Post
It would be best if you could choose your own password...
Just poke Ibonic or Stefan for that one . I agree with the new accounts system for one thing: good names won't be stolen by non-paying peeps.
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