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  #61  
Old 03-22-2011, 08:40 PM
Umat Umat is offline
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Originally Posted by DustyPorViva View Post
Are you seriously developing 8 hours a day though? Also, you gotta think about server upkeep and other expenses on their end, and then the fact that you have a whole staff team too.
I think he was referring as to if he was working fulltime at Eurocenter for a server. That was how I read it though.
  #62  
Old 03-22-2011, 09:27 PM
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Quote:
Originally Posted by Admins View Post
It's funny to see people complaining that "graal is dieing" but once we get some players the same people say "They scam us" (ok they were doing that before too).
We are trying to hire people from the Graal player base and also create ways for devs to make money by creating or managing servers, this is a work in progress.
I think a lot of people are just frustrated about how you piggybacked on the work of scripters, graphic artists, levelers, etc. and haven't offered a word of thanks. They're not asking to be paid.
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  #63  
Old 03-22-2011, 09:32 PM
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Originally Posted by kia345 View Post
You manage it like an already finished developing platform that no longer needs updates
We are updating it several times each month (server-updates), moving it to faster machines, working on a new much improved client version etc.
  #64  
Old 03-22-2011, 11:25 PM
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Originally Posted by cbk1994 View Post
i think a lot of people are just frustrated about how you piggybacked on the work of scripters, graphic artists, levelers, etc. And haven't offered a word of thanks. They're not asking to be paid.
qft!!!
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  #65  
Old 03-22-2011, 11:38 PM
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Quote:
Originally Posted by Admins View Post
We are updating it several times each month (server-updates), moving it to faster machines, working on a new much improved client version etc.
I personally experience more lag than i recall in the past
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  #66  
Old 03-23-2011, 12:39 AM
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Stefan can u please read my pm so I can continue my server please? :o
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  #67  
Old 03-23-2011, 06:27 AM
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Quote:
Originally Posted by DustyPorViva View Post
Are you seriously developing 8 hours a day though? Also, you gotta think about server upkeep and other expenses on their end, and then the fact that you have a whole staff team too.
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead.

And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats.
And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well.

Could easily be a very profitable server.
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  #68  
Old 03-23-2011, 06:31 AM
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Quote:
Originally Posted by Demisis_P2P View Post
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead.

And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats.
And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well.

Could easily be a very profitable server.
http://forums.graalonline.com/forums...1&postcount=14
  #69  
Old 03-23-2011, 06:34 AM
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Patent pending.
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  #70  
Old 03-23-2011, 08:14 AM
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hmm i would prefer a bomy kinda server
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  #71  
Old 03-23-2011, 11:23 PM
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Quote:
Originally Posted by Demisis_P2P View Post
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

-text-

Make it possible for players to bet against others in card battles, for ingame currency for sure. call it 'staking' or something. Eventually expand that to betting individual cards, even. If theres a risk in fights it makes the game waaaaaaay more fun.
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  #72  
Old 03-23-2011, 11:28 PM
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Quote:
Originally Posted by Demisis_P2P View Post
You don't really need to develop 8 hours a day. Once the server is finished my role would be mostly support and probably bug fixing.

My idea is still to make that trading card game server. It's one of the few servers that would work as a cross-platform iPhone & PC server because there is no advantage for PC players. Also if Facebook takes off 1000 players would probably be low balling, and it could be many times more than that. I'd only need to make one or two new cards a day and release them as an update at the end of each month or on special holidays to keep things moving, so there would be very little development overhead.

And if I make booster packs buyable with in-game currency and with gelats there are bound to be lots of lazy people that just buy them with gelats.
And for holiday cards, if I give them away on the day and then make them buyable with gelats for up to a week after the day then that will probably rake in some dough as well.

Could easily be a very profitable server.
My point was that $100 a day is a laughable thought, and no one should ever expect to "make a living" off of developing for Graal... and $700 a week is a great cash flow and more than most middle-class people make with a steady job. If I were to ever make cash off of Graal I'd expect the equivalent of "a little extra cash a week."

Last edited by DustyPorViva; 03-24-2011 at 05:13 AM..
  #73  
Old 03-24-2011, 05:00 AM
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Quote:
Originally Posted by DustyPorViva View Post
My point was that $100 a day is a laughable though, and no one should ever expect to "make a living" off of developing for Graal... and $700 a week is a great cash flow and more than most middle-class people make with a steady job. If I were to ever make cash off of Graal I'd expect the equivalent of "a little extra cash a week."
I would do it for like $15 a day, but I kinda suck compared to you.

EDIT: but the point you're making is, even though I just said that I'm still doing it for free, I do it with no gratitude or paycheck.
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  #74  
Old 03-24-2011, 05:38 AM
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Quote:
Originally Posted by Rufus View Post
Devs receive money for their help, or devs receive gelats for their help?
silly ruf, Gelats are money!
  #75  
Old 03-24-2011, 06:16 AM
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Quote:
Originally Posted by DustyPorViva View Post
My point was that $100 a day is a laughable thought, and no one should ever expect to "make a living" off of developing for Graal... and $700 a week is a great cash flow and more than most middle-class people make with a steady job. If I were to ever make cash off of Graal I'd expect the equivalent of "a little extra cash a week."
It's not impossible though. Look at the Apple app store and all of the people that made hundreds of thousands of dollars from single purchase apps.

The pay should definitely be a percentage to encourage servers to try and make as much money as possible. And if it's a decent percentage then there isn't any reason why somebody couldn't make a living off running a server across all platforms.

I wish $700 a week was middle class. Cost of living is redic. here compared to how strong our dollar has been for the last few years
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