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  #16  
Old 01-23-2010, 07:40 PM
Stephen Stephen is offline
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Graal Online is a figurehead for QuattroPlay on the PC. It's the best working-example of the game engine on the PC platform.
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  #17  
Old 01-23-2010, 08:37 PM
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Graal Online is a figurehead for QuattroPlay on the PC. It's the best working-example of the game engine on the PC platform.
so are we advertising to play on the iphone or on the PC? it seems more on the side of the iphone
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  #18  
Old 01-23-2010, 08:43 PM
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So if anyone were to buy rights to QuatroPlay... whatever, would they have to host servers online just to use GS2/full potential of a game engine? It doesn't sound like much of an engine if you can't even develop offline games.
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  #19  
Old 01-23-2010, 09:19 PM
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So if anyone were to buy rights to QuatroPlay... whatever, would they have to host servers online just to use GS2/full potential of a game engine? It doesn't sound like much of an engine if you can't even develop offline games.
The engine would, most likely, be licensed to design businesses. They would, very likely, have a LAN from which it would be hosted.
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so are we advertising to play on the iphone or on the PC? it seems more on the side of the iphone
In case you're just tuning in, they're not advertising at all.
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  #20  
Old 01-23-2010, 09:20 PM
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The engine would, most likely, be licensed to design businesses. Very likely, they would have a LAN, from which it would be hosted.

In case you're just tuning in, they're not advertising at all.
And the end result though? They still wouldn't be able to develop any offline games to distribute.
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  #21  
Old 01-23-2010, 09:23 PM
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And the end result though? They still wouldn't be able to develop any offline games to distribute.
I don't think there's really any reason to believe it's limited to only online gameplay?
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  #22  
Old 01-23-2010, 09:25 PM
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I don't think there's really any reason to believe it's limited to only online gameplay?
It uses GS2. If they somehow had GS2 running offline, why wouldn't they bring it over to Graal? Their demo videos show them using scripted tools, most likely online, it doesn't look very hopeful.
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  #23  
Old 01-23-2010, 09:28 PM
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Originally Posted by DustyPorViva View Post
It uses GS2. If they somehow had GS2 running offline, why wouldn't they bring it over to Graal? Their demo videos show them using scripted tools, most likely online, it doesn't look very hopeful.
I imagine it would be very easy to incorporate a pseudo-gServer and a pseudo-npcServer into a executable game. How easy it may be to fit into each game client, and how secure... I am not so sure of.
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  #24  
Old 01-23-2010, 09:33 PM
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I imagine it would be very easy to incorporate a pseudo-gServer and a pseudo-npcServer into a executable game. How easy it may be to fit into each game client, and how secure... I am not so sure of.
Well I hope if it was that easy it'd have been done for us a long time ago.
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  #25  
Old 01-24-2010, 02:12 AM
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In case you're just tuning in, they're not advertising at all.
in case you've only just started reading this thread, the discussion was going into using the iphone as an advertisement opportunity to grow the community: my question lies in whether or not that advertising would be for PC graal or the iphone application
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  #26  
Old 01-24-2010, 02:24 AM
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the discussion was going into using the iphone as an advertisement opportunity to grow the community:
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my question lies in whether or not that advertising would be for PC graal or the iphone application
There's no actual advertising; what is being discussed is the interest the iPhone may naturally incur; not the intentional advertisement of graal. That sort of advertising would take whatever path which may be most natural on average - there's no way to accurately determine where that paths leads right now.
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  #27  
Old 01-24-2010, 03:01 AM
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so hot how when graal is treated like a development platform it fails but when its treated like a game it succeeds
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  #28  
Old 01-24-2010, 03:15 AM
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so hot how when graal is treated like a development platform it fails but when its treated like a game it succeeds
That's a pretty good observation, although I am hesitant to accept it as fact.
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  #29  
Old 01-24-2010, 09:14 PM
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so hot how when graal is treated like a development platform it fails but when its treated like a game it succeeds
I agree.
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  #30  
Old 05-26-2010, 05:09 AM
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The iPhone (and, in depth, the mobile platform) is currently Graal Online's saving grace - we can refer to it as the "JesusPhone" henceforth.

Harsh.
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