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  #1  
Old 11-03-2007, 10:50 PM
theHAWKER theHAWKER is offline
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Question server question...

Me and a few friends of mine where wondering how much things can we have going on at once before the server starts to lag?

like if there where 25 levles on a gmap and we had 10 npcs that interact with the player and server and vice versa, would there be extream lag??
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Old 11-03-2007, 11:03 PM
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Not detailed at all to understand, definitely give a straight answer.

Be more specific and give examples please.
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Old 11-03-2007, 11:11 PM
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With 25 levels and 10 npcs? Doubt it. There might be slightly, but I';m not an expert. I doubt it would be though.
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Old 11-03-2007, 11:32 PM
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25 levels and 10 npcs? HAH afcourse not!
I had a 3k level gmap active that actually worked for me at my dad's place!
Nah, 25 levels and 10 npcs should be fine
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Old 11-04-2007, 12:00 AM
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Depends on whats inside the NPCs
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Old 11-04-2007, 12:14 AM
theHAWKER theHAWKER is offline
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Quote:
Originally Posted by Crow View Post
Depends on whats inside the NPCs
ok, say there was 100(conservitive) lines of script in each npc
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Old 11-04-2007, 12:48 AM
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Quote:
Originally Posted by theHAWKER View Post
ok, say there was 100(conservitive) lines of script in each npc
More precise.
Serverside or not? Lots of checks? Lots of loops? Timeouts?
You cant compare it to the line count. I can write you a script with probably less than 10 lines which would **** up your whole server.
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Old 11-04-2007, 08:41 PM
theHAWKER theHAWKER is offline
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Serverside or and client, Lots of checks, not as many loops, a few Timeouts
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Old 11-04-2007, 11:32 PM
Novo Novo is offline
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Quote:
Originally Posted by theHAWKER View Post
Serverside or and client, Lots of checks, not as many loops, a few Timeouts
1 NPC ANYWHERE with this would cause a lot of lag:
Graal Script Code:
function onCreated()
{
  
temp.array = {"Stuff"};
  for ( 
temp.itemp.array )
    
temp.array.addtemp.);

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