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Old 11-28-2010, 04:38 AM
WhiteDragon WhiteDragon is offline
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Blocking Clientside onChangeLevel(oldLevel, newLevel)

onChangeLevel(oldLevel, newLevel) would be called whenever you go through a level link, but the actual level change would not happen until this function returns.

This is critical for when you want to do something like disable weapons in the new level and you don't want that 0.05 second delay before it actually happens.
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Old 11-28-2010, 11:06 AM
xAndrewx xAndrewx is offline
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good idea
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Old 11-28-2010, 06:23 PM
fowlplay4 fowlplay4 is offline
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return false; (or true) Should prevent the level change from happening.

player.dontblock(); player.blockagain(); player.setshape();

Should work on client-side too.
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Old 11-28-2010, 11:31 PM
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Originally Posted by fowlplay4 View Post
return false; (or true) Should prevent the level change from happening.

player.dontblock(); player.blockagain(); player.setshape();

Should work on client-side too.
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