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  #181  
Old 02-06-2010, 03:10 AM
WhiteDragon WhiteDragon is offline
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Originally Posted by Admins View Post
Can you give me the server name and level name or command which I need to type to see it? Because on servers like Zone it's working perfectly fine.
Are you sure they are an ani script and and a normal ani?

Here is where we are encountering the problem:
  • Server: Classic
  • Level: classic_staff_thor_02.nw
  • Say "dropexplosion"

That uses the exact gani script I provided here.

You could also use *Bomb which is a more complicated script, but has the same problem.


Edit:
Looked at it more, and it seems these conditions need to be satisfied for the crash:
  • setcharani in local clientside NPC (it worked fine as a showani)
  • the gani must be a normal ani + script
  • the gani script must have a showimg in it (even an empty showimg creates the problem)

It seems like the gani script finished before the crash happens, so possible some code problem in the destruction of images in setcharanis.

Last edited by WhiteDragon; 02-06-2010 at 08:31 AM..
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  #182  
Old 02-06-2010, 11:43 AM
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Found a very strange bug..

Whilst testing Dusty's movement system, I found that if I had a high enough speed, I could move so fast the levels wouldn't be drawn in time and I ended up in a black level (except for the animated flower tiles).

The other strange bug occurred in both a custom and default movement system. I started at the bottom left corner of lith.gmap (on Litheria). Holding both up and left I was able to move up against the left hand boundary of the gmap. Eventually, I was walking into pure black.

The other odd issue I'm expierencing is after a while of being on Lith, it seems the timeout becomes more jagged. While I was moving normally with Dustys system, it eventually becomes a rather pulsated. Changing server doesn't resolve the issue and eventually I have to restart the client. Task manager has the client sitting comfortably at 60MB usage with no noticable CPU usage. Would be nice if anyone else could confirm that they have this issue.
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  #183  
Old 02-06-2010, 09:49 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by Twinny View Post
it seems the timeout becomes more jagged
This happens on Classic's movement system too!

We actually checked the time occurring between the end of the onTimeout() and the start of the next one, and it was .1 rather than .05. It seems to only happen after being on the server for awhile.
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  #184  
Old 02-06-2010, 09:56 PM
cbk1994 cbk1994 is offline
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I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
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  #185  
Old 02-06-2010, 09:58 PM
WhiteDragon WhiteDragon is offline
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I've noticed the FPS change also. It definitely changes the FPS and slows timeouts to 0.1, I've done some experimenting with it. It usually happens after being on a while, but will sometimes happen right away.
I don't think the FPS changes. The ganis are smooth and other player's movement are smooth too... I think I have noticed projectiles and timeouts slowing doing only.

It's pretty odd.
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  #186  
Old 02-06-2010, 11:40 PM
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Is it only timeouts or is there an actual drop in game FPS?
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  #187  
Old 02-07-2010, 12:25 AM
cbk1994 cbk1994 is offline
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It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.

EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame.
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  #188  
Old 02-11-2010, 01:55 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by cbk1994 View Post
It's happening now to me, definitely seems to be a general decrease in FPS, but it's hard to tell.

EDIT: Actually it's probably just timeouts, if it was FPS you wouldn't see yourself only moving every other frame.
It's definitely running at 20 FPS and just timeouts are being slowed, I can see, for example, animated shields running at 20 FPS.
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  #189  
Old 02-13-2010, 05:40 AM
WhiteDragon WhiteDragon is offline
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So bump for Stefan. There are still two problems (that I know of): The ani problem and the timeout problem.

The timeout problem kind of makes everything unplayable so that is probably more important.

The ani problem does crash the client though so it should probably also be addressed.

Edit: The timeout problem seems to also affect scheduleevents.

Last edited by WhiteDragon; 02-14-2010 at 01:38 AM..
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  #190  
Old 02-15-2010, 07:52 PM
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Originally Posted by WhiteDragon View Post
Edit: The timeout problem seems to also affect scheduleevents.
Confirmed to happen with my tutorial system on Zodiac
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  #191  
Old 02-26-2010, 04:06 AM
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GuiButtonCtrl.performclick() doesn't seem to work; Script: Function SQL_Data_CloseTab.performclick not found in function SQL_Data_Tabs_Menu.onSelect in script of Weapon Staff/SQL Explorer. I can use any other functions or variables of the button, and objectType() returns "GuiButtonCtrl". Can anyone reproduce this?
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  #192  
Old 02-26-2010, 01:05 PM
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GuiButtonCtrl.performclick() doesn't seem to work
It has been removed a long time ago because of security issues.
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  #193  
Old 02-27-2010, 12:16 AM
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How do I get the new version? I have W7
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  #194  
Old 02-27-2010, 12:29 AM
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How do I get the new version? I have W7
You have to contact Skyld about it but I think gaining access is closed for the moment.
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  #195  
Old 02-27-2010, 12:37 AM
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You have to contact Skyld about it but I think gaining access is closed for the moment.
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