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  #46  
Old 06-16-2009, 02:57 AM
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Originally Posted by calani View Post
Edit: Despite his horrible English...
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Originally Posted by calani View Post
I actually somewhat agree with Dennis. Having a much higher level requirement for maxlevel would help, or rather, would have helped, with keeping AC lower. John would likely be able to do +11, but the second highest would be closer to +5. Doesn't help much at current since almost all the armor on the server is +12 already. Still, I do like the idea. It gives GK more of a sense of longevity, and something you can continually work on. Add more content and better ways to level, and we have a winner
Thats exactly what this thread here of mine is all about: Linked Thread, click me.

And it would still leave the option open to whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.
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  #47  
Old 06-16-2009, 03:02 AM
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Originally Posted by MajinDragon View Post
(... I agree. (...)
I wonder why you changed your mind so quickly, you where totally against it in this Thread but im glad that another person realized, that this is a necessary thing.
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  #48  
Old 06-16-2009, 05:14 AM
kia345 kia345 is offline
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Originally Posted by MajinDragon View Post
I see a reason why. AC. It acts as an obsticle. Level one's just aren't strong enough, or skilled enough with the sword to break through someone with full +12 armor. It just doesn't make sense.
With ac, skill doesn't mean anything, it's completely dependent on your gear. That's not an obstacle to overcome and improve, it's a pothole in the otherwise smooth road that is GK.
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  #49  
Old 06-16-2009, 06:06 AM
Noobie8205 Noobie8205 is offline
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It definitely ruins the skill factor I mean most people on the server have brushed AC aside and stop stacking it though there are still a few that hide behind it and it's quite aggravating.
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  #50  
Old 06-16-2009, 06:15 AM
papajchris papajchris is offline
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to the original post, i didn't even no Gk had PKing outside of that one spar room. When i use to play Gk years ago, i never got pked or saw anyone get pked even though i was in pk mode. Maybe thats why i found the server boring after a few months
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  #51  
Old 06-16-2009, 07:54 AM
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Originally Posted by Cubes View Post
Kingdoms gets boring with no one to pk, You should be able to pk anyone who doesn't have the same guild tag or isn't in the same party. Kingdom islands should be how it is now. It would totally add way more pk to GK, but if you didn't want to hurt members of the same kingdom you would just have to tag up.
This is a bad idea and always will be. It would be fun for the people who are already bmode (the minority) and unfun for the people who are pmode (the majority).
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  #52  
Old 06-16-2009, 09:26 AM
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Originally Posted by calani View Post


I disagree. Again, wearing platemail. If I was facing an unskilled opponent, the best they'd be able to do is bounce a sword off the armor, and maybe make a bit of noise.


People still get damaged from a hit even if they are protected by a platemail, just letting you know.
Anyway if a level one is capable of damaging someone way stronger then him, it will give some sort of hope (he can acknowledge to him self that he can be useful), thus he/she will most likely will level up to increase his/her dealing damage.

By doing so more ppl will be drawn into GK.
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  #53  
Old 06-16-2009, 10:17 AM
Cubes Cubes is offline
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Originally Posted by Googi View Post
This is a bad idea and always will be. It would be fun for the people who are already bmode (the minority) and unfun for the people who are pmode (the majority).
I'm not saying force people that are pmode into bmode.
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  #54  
Old 06-16-2009, 05:09 PM
MajinDragon MajinDragon is offline
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Originally Posted by kia345 View Post
With ac, skill doesn't mean anything, it's completely dependent on your gear. That's not an obstacle to overcome and improve, it's a pothole in the otherwise smooth road that is GK.
Oman, not skill as a gamer and how you play . Consider phys, rp wise, as a measure of your physical ability and skill with physical based tasks/weapons. A level one in phys doesn't have the physical potential (skill and ability) to bypass AC, which i said, acts as an obsticle, a requirement that must be met. I'm not saying AC as it currently stands is a good thing. I mean it's ridiculous how Cell used to (he was skilled anyway), and Romain now (useless in pvp) stack AC on so that even with 60phys you need marks on to break AC. at level 50-55 even with marks you can't break it.

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Originally Posted by Noobie8205 View Post
It definitely ruins the skill factor I mean most people on the server have brushed AC aside and stop stacking it though there are still a few that hide behind it and it's quite aggravating.
Yea, i purposely keep my AC low so newbies to bmode have a chance, it's irritating but i see it as cowardly to hide behind it. I'll only stack AC on for war-time, when i can't afford to be distracted by ants. But yea, some players just keep it stacked - boring.
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  #55  
Old 06-16-2009, 07:12 PM
Craigus Craigus is offline
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I havn't stacked AC for a very long time, and i usually roll with around -40 - -50 even though i can achieve way higher, at the same time i don't value WC gloves at my level and wear strength gaunts.

I wouldn't care if AC was scrapped in PvP.
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  #56  
Old 06-17-2009, 07:40 PM
MajinDragon MajinDragon is offline
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Originally Posted by dennis1410 View Post
I wonder why you changed your mind so quickly, you where totally against it in this Thread but im glad that another person realized, that this is a necessary thing.
I'm 25:75 against:for with the idea of it. It'd make for a much harder game, but one with seemingly no end, which i like, but also don't. And as i've said, most of us would just see level drops, there would ofcourse be problems with items already maxed out due to the many years of the current system, sparring would be shorter than it is now - less hp. And it'd put alot of focus on levelling again, something i wouldn't like to see until there are alot more and better options for levelling, such as quests (not escort), many dungeons and instances - party based. I really wouldn't mind it if i thought GK needed it right now.
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  #57  
Old 06-17-2009, 08:42 PM
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Originally Posted by Tigairius View Post
Well, AC is good because it adds value to armor, but it might be possible to slightly adjust AC to not be so overbearing for fighting.
This (Link, click me) would be the most logical solution, for the WC/AC PvP melee imbalance problem.
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  #58  
Old 06-17-2009, 08:49 PM
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Originally Posted by MajinDragon View Post
I'm 25:75 against:for with the idea of it. It'd make for a much harder game, but one with seemingly no end, which i like, but also don't. And as i've said, most of us would just see level drops, there would ofcourse be problems with items already maxed out due to the many years of the current system, sparring would be shorter than it is now - less hp...)
Quote:
Originally Posted by dennis1410 View Post
(...whipe the + from all armor, compensating the loss for the upgrades with a armor enchantement scroll for each + armors had previously. To keep the tear flow at minimum.
Quote:
Originally Posted by MajinDragon View Post
(...And it'd put alot of focus on levelling again, something i wouldn't like to see until there are alot more and better options for levelling, such as quests (not escort), many dungeons and instances - party based. I really wouldn't mind it if i thought GK needed it right now.
Balancing AND "better leveling options".

One doesn't exclude the other, at least it shouldn't at all.
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  #59  
Old 06-17-2009, 11:13 PM
Cubes Cubes is offline
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Dennis why do you constantly double post, there is an edit button.
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  #60  
Old 06-17-2009, 11:18 PM
RealDDc RealDDc is offline
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Originally Posted by Cubes View Post
Dennis why do you constantly double post, there is an edit button.
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