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  #1  
Old 05-28-2014, 10:54 PM
i8bit i8bit is offline
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Players Can't see stretchx?

So I was doing some tests and I found out that other players can't see the manipulation function of 'stretch'..

PHP Code:
//#CLIENTSIDE
function onKeyPressed(codekey){
 if (
key == "z"){
  
player.stretchx = -1;
  
player.chat "Reflection Test";
 }

Obviously when you do it, you can see it on your screen.... But how do I set it so other players can see the manipulation too?
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Old 05-28-2014, 11:02 PM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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the problem here is that stretchx/stretchy/red/green/blue/alpha/mode/rotation/zoom etc are not synchronised between players

the most common way to accomplish this is to set a player.attr[index] value (these are synchronised between players) to a gani script (which are processed on every players client), and then set stretchx within that gani script
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Old 05-28-2014, 11:42 PM
i8bit i8bit is offline
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Quote:
Originally Posted by Jakov_the_Jakovasaur View Post
the problem here is that stretchx/stretchy/red/green/blue/alpha/mode/rotation/zoom etc are not synchronised between players

the most common way to accomplish this is to set a player.attr[index] value (these are synchronised between players) to a gani script (which are processed on every players client), and then set stretchx within that gani script
How do you modify the gani script or stretchx through the weapon script?
I am trying to do everything through that...


Allow me to elaborate on what I'm doing..

I have a system where the player can only move left and right.
All the player's ganis are set to singledir and they face left.
The system detects which way the player is facing and sets the stretchx according to that.

PHP Code:
if (player.globaldir == "left"){
 
player.stretchx 1;
}
if (
player.globaldir == "right"){ 
 
player.stretchx = -1;

globaldir is just a variable I made and sets when needed.

ANYWAY, I need the modifications done through the weapons script so other players can see. Help please

Last edited by i8bit; 05-29-2014 at 11:51 AM..
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Old 05-29-2014, 05:16 PM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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in that case why not just make a left and right version of the gani, and then for each gani file edit them as text and include:

PHP Code:
SCRIPT
function onPlayerEnters() {
  
player.stretchx = -1;
  
//player.stretchx = 1;
}
SCRIPTEND 
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Old 05-29-2014, 05:23 PM
i8bit i8bit is offline
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Quote:
Originally Posted by Jakov_the_Jakovasaur View Post
in that case why not just make a left and right version of the gani, and then for each gani file edit them as text and include:

PHP Code:
SCRIPT
function onPlayerEnters() {
  
player.stretchx = -1;
  
//player.stretchx = 1;
}
SCRIPTEND 
I thought about it but wanted to avoid the complications of it because I'm using replaceAni but I'll figure it out! thanks for input though..
I'll see what I can do. If you think of anything else let me know!
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Old 05-29-2014, 05:53 PM
Emera Emera is offline
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Quote:
Originally Posted by i8bit View Post
I thought about it but wanted to avoid the complications of it because I'm using replaceAni but I'll figure it out! thanks for input though..
I'll see what I can do. If you think of anything else let me know!
You can set an animation as an attribute.

PHP Code:
//player.attr[index] = "TheAni.gani";
player.attr[5] = "swim.gani"
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Old 05-29-2014, 07:20 PM
i8bit i8bit is offline
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Quote:
Originally Posted by Emera View Post
You can set an animation as an attribute.

PHP Code:
//player.attr[index] = "TheAni.gani";
player.attr[5] = "swim.gani"
I could just use setAni for same thing...I messed around with it and I'd still have to make a left and a right of all the Ganis which I don't want to have to do...
It gets messed up with replaceAni.. (using default movement)

Why can't player.stretchx just work correctly
Maybe I should put in feature requests
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Old 05-29-2014, 07:33 PM
fowlplay4 fowlplay4 is offline
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example

Weapon:

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
faceLeft();
}

function 
faceLeft() {
  
player.attr[5] = "";
  
player.attr[5] = "server_stretch.gani,1";
}

function 
faceRight() {
  
player.attr[5] = "";
  
player.attr[5] = "server_stretch.gani,0";

server_stretch.gani

PHP Code:
SCRIPT
function onPlayerEnters() {
  
player.stretchx = (params[0] == 1) ? -1;
}
SCRIPTEND 
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Old 05-29-2014, 09:11 PM
i8bit i8bit is offline
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That was a bit** to figure out. BUT I GOT IT

I set the player.attr[4] to either 1 or -1
1 = left
-1 = right

In the gani script for each animation I just made the stretchx = player.attr[4]
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