Quote:
Originally Posted by shrimps
Ahh, for example if I'm on Zodiac with *shrimps (Steele) and I log into Kingdoms, I get to keep the *shrimps (Steele) with the Clan system on Kingdoms? Instead of having to put my tag back on?
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Or kingdom tag for example. Would be pretty cool. I only ask because I notice sometimes it takes a second before it removes my tag. So if theres a way to catch it that would be cool. Not sure if Nico would use it but other servers might.
Edit:
Apparently using
onActionPlayerOnline() in the Control-NPC will works. But it could be confusing. I will explain.
PHP Code:
function onActionPlayerOnline(){
echo("result:" SPC player.guild);
}
This is the code I used to test. I logged on my server and set my nick to Scriptless (Canavi) via script knowing it would remove my tag when I reconnected. When I reconnected the rc echo'd that nick and guild. So success. However, when I logged on GK and put my kingdom tag on then logged back onto my server it read my nickname as the last nickname used on my server. So anyone got any ideas on if it's possible to check what your last guild tag was while logging on a server before it gets removed?
Also, while I can read the variable to a client flag, I still cannot get it to automatically set the tag.
Any ideas on that would be great.