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  #1  
Old 02-18-2002, 09:35 AM
kittygirl765 kittygirl765 is offline
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Triggeraction serverside --> client side problems

I'm having a problem =X. Why doesn't the script trigger "actionblah" when the player chats? Can't triggeraction trigger things from server side to client side?

NPC Code:

if(created||playerenters) {
x=8; y=9;
setshape 1,64,32;
}
if(playerchats) {
triggeraction x,y,blah,;
message touched;
}
//#CLIENTSIDE
if(playerenters) {
setshape 1,64,32;
}
if(actionblah) {
message blah;
}

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Last edited by kittygirl765; 02-18-2002 at 01:22 PM..
  #2  
Old 02-19-2002, 12:33 AM
kittygirl765 kittygirl765 is offline
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I replaced the if(actionblah) {message blah; } with if(actionblah) { putleaps 2,x,y; } in the client side part, and it still no workie =(. It worked when I tried switching around the if(playerchats) part, and the if(actionblah) part around clientside --> serverside, clientside --> clientside, and serverside --> serverside. But it doesn't work serverside --> clientside .

Maybe there's a bug in the npc server? =(
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  #3  
Old 02-19-2002, 01:25 AM
TDK_RC6 TDK_RC6 is offline
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can a npc even trigger itself??
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  #4  
Old 02-19-2002, 04:33 AM
kittygirl765 kittygirl765 is offline
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Quote:
Originally posted by Kaimetsu


Oh, wait, I just noticed you were going serverside->clientside. Yeah, for some reason that doesn't work. You can always set save[] vars on the serverside and then monitor them on the clientside, though.
Okay, thankies
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  #5  
Old 03-08-2002, 08:05 PM
SaijinGohan SaijinGohan is offline
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I never thought of doing it that way.. hmm
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