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  #31  
Old 11-17-2011, 12:32 AM
Starfire2001 Starfire2001 is offline
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Yeah... please get this done soon ...
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  #32  
Old 11-17-2011, 01:41 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
Originally Posted by james544 View Post
stefan, i don't think unix is going to come back on any time soon. Just remove it without his permission...
LOL caps
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  #33  
Old 11-17-2011, 11:58 PM
skillmaster19 skillmaster19 is offline
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Originally Posted by MysticalDragon View Post
it is possible to remove it VIA Script, but that could get the server in trouble.
Please tell me how I wanna do it on my server.
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  #34  
Old 11-18-2011, 01:03 AM
fowlplay4 fowlplay4 is offline
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Originally Posted by skillmaster19 View Post
Please tell me how I wanna do it on my server.
Short of removing/replacing the blue bar (like I do on Zodiac), I'm pretty sure it's built-in to the g/npc-server. There is a function to put the player into observer though.
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  #35  
Old 12-15-2011, 05:52 AM
Starfire2001 Starfire2001 is offline
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bump?
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  #36  
Old 12-17-2011, 05:13 AM
iPaul iPaul is offline
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Ill start playing Unholy Nation if more people play it


seems small.....
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Last edited by iPaul; 12-17-2011 at 05:14 AM.. Reason: Changed post
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  #37  
Old 12-17-2011, 05:24 AM
fowlplay4 fowlplay4 is offline
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iPaul, you're iNnoying. you're also an iCunnt
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  #38  
Old 12-17-2011, 01:47 PM
Gunderak Gunderak is offline
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Woo, Fowplay cracked a joke....
Shame it wasn't a good joke
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  #39  
Old 12-17-2011, 05:27 PM
fowlplay4 fowlplay4 is offline
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Woo, Fowplay cracked a joke....
Shame it wasn't a good joke
............... Just hang yourself already.
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  #40  
Old 12-22-2011, 12:01 AM
Admins Admins is offline
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I'm sorry but the observer mode cannot be removed yet. Unholy Nation is a special case because it's not based on leveling or so, so that limitations are not necessary making as much sense as on a server like Zodiac or Kingdoms.
Our goal is to make Graal more free-to-play, but it's not that easy since the servers are mainly made and managed by player staff and the money is made in selling items to player, so things like the item system and economy need to be more secured. Hopefully we can do more about this in 2012.
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  #41  
Old 12-22-2011, 12:21 AM
skillmaster19 skillmaster19 is offline
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Well UN is doomed, the only people that are gonna play it is the people with lifetime classic.
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  #42  
Old 12-22-2011, 01:47 AM
ffcmike ffcmike is offline
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I personally feel observer mode is a much better limitation to have compared to not being able to save as it was up until 2007, the big problems with it are:
  • Bugs
  • Inability to manipulate the player properly
  • No way to determine how much free time a trial has

It is for these problems that UN, aswell as Classic in the past have not allowed trials to play events or spars, which are relied upon more heavily with traditional style servers.

If Stefan + Unixmad can't remove observer mode, they should at least make it so that when changing an observer's level, it is actually synced to other players clients, so they aren't blocked in a spar or event. There's also a problem where modifying an observer's variables serverside is not saving.

There should also be a way to determine how much free time a player has, if they have more than a certain amount then they can participate in an event without problems.
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  #43  
Old 12-22-2011, 02:01 AM
ShadowFist ShadowFist is offline
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Time will tell if this ACTUALLY gets done.
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  #44  
Old 12-22-2011, 02:05 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by ffcmike View Post
I personally feel observer mode is a much better limitation to have compared to not being able to save as it was up until 2007
The lesser of two evils.
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  #45  
Old 12-22-2011, 11:23 AM
ffcmike ffcmike is offline
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It would also be better if rather than entering observer mode every single login, it actually kept track of the last time you entered observer mode including on different servers. Something incredibly frustrating is when a player experiences a bug in a quest caused by observer mode, and you have to tell them to reconnect, which ofcourse gives them another bout of waiting.

Looking away from the technical side of things, 5 hours a month is a meagre amount of time. It would take a new player longer than that to even become familiarised with a server like UN. Sometimes on Classic trials tell me they don't want to play through the quests simply because it will eat away at their remaining time, which even though there's nothing else to do as it's under construction, is quite true because the quests can take new players a few hours to play through.

As crazy as this might sound at first, it would even be useful if there was a way to actually force a player into observer mode, because when there's a bug caused by observer mode it's a huge pain in the arse to debug it when you have to log on a trial, sit through observer, prepare for the bug, wait for observer, then sit through observer again to try and determine/fix the problem.

Last edited by ffcmike; 12-22-2011 at 02:24 PM..
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