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  #1  
Old 09-07-2013, 12:32 AM
sssssssssss sssssssssss is offline
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Rotate Param1 in gani script

I feel stupid because I feel like I should know this, but I can't get it to work and have never done it before. I'm just trying to put a script in a gani to rotate the image set in param1. The below doesn't work.

Graal Script Code:
function onPlayerEnters() {
    
this.rotationpi*2;

Also tried this, and no go
Graal Script Code:
SCRIPT
function onPlayerEnters() {

    
this.daImg params[0];

    echo(
this.daImg);
    
doTheRotator();

}


function 
doTheRotator() {

    
this.rotation += 2;
        
//this.rotation = pi*2; tried this too

}
SCRIPTEND 
I'm not gonna lie, because it'd be too obvious if I tried, but I have absolutely no idea what I'm doing lol. I just want the gani to rotate when its set, then entire dang thing, because its only params1 in it. Dunno if its possible and I've never rotated a thing in my life. Just need it to roll over once.
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Last edited by sssssssssss; 09-07-2013 at 02:21 AM..
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  #2  
Old 09-07-2013, 02:39 AM
Angel_Light Angel_Light is offline
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Tried ROTATEFFECT? Or are you needing to have it constantly rotate?
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  #3  
Old 09-07-2013, 02:41 AM
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I don't know how rotateeffect works. I had a look at atlantis' sword gani, with

ROTATEEFFECT 301 5.89048622548086

But besides it being the sprite id and some kind of radius/degree??? I don't really understand what's going on. I don't really know what is the starting value for rotateeffect and what the ending value is for a complete rotation (degrees? rad?).

I just need it to roll over once and be done.
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  #4  
Old 09-07-2013, 03:24 AM
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It seems I'm using this wrong? I only see the image turn once...

Graal Script Code:
GANI0001
SPRITE    1          PARAM1    0    0   32   32 Param1

SINGLEDIRECTION
DEFAULTPARAM1 block
.png
DEFAULTPARAM2 item
.wav
DEFAULTHEAD head19
.png
DEFAULTBODY body
.png

ROTATEEFFECT 1 23
ROTATEEFFECT 1 45
ROTATEEFFECT 1 77
ROTATEEFFECT 1 90
ROTATEEFFECT 1 111
ROTATEEFFECT 1 135
ROTATEEFFECT 1 152
ROTATEEFFECT 1 180
ROTATEEFFECT 1 201
ROTATEEFFECT 1 225
ROTATEEFFECT 1 247
ROTATEEFFECT 1 270
ROTATEEFFECT 1 292
ROTATEEFFECT 1 315
ROTATEEFFECT 1 338
ROTATEEFFECT 1 360

ANI
   1  
-8  -8
ANIEND 
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  #5  
Old 09-07-2013, 05:06 AM
Angel_Light Angel_Light is offline
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ROTATEEFFECT only works once with each sprite number. Also the rotation number is in radians.

To show the rotation you need to script it. You can manipulate sprites by using findImg( <sprite number>).

Graal Script Code:
GANI0001
SPRITE    1          PARAM1    0    0   32   32 Param1

SINGLEDIRECTION

ANI
   1  
-8  -8
ANIEND
 
SCRIPT 
function onPlayerEnter()
{

  for ( 
findImg(1).rotation 0findImg1).rotation < ( pi); findImg1).rotation += ( pi 8);)
    
sleep0.05);

}
SCRIPTEND 
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Last edited by Angel_Light; 09-07-2013 at 06:44 AM..
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  #6  
Old 09-07-2013, 01:43 PM
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ahhh so you use findimg per the sprite id. Didn't know you could do that.


So my last issue is it seems its doing both if commands in rollImg and it shouldn't be. I'm passing the player.dir through in PARAM3, and in echo before it sets the ani it's correct and only sends once, but when you are dir 2 or 3 it still does 0 and 1 for some reason. If you are 0 and 1 dir, then it only does dir 1 and 2. I can't figure out for the life of me why it's doing 0/1 when the dir is 2 or 3.

Graal Script Code:
SCRIPT
function onPlayerEnters()
{

  
play(params[1]);

  
this.moveway params[2];
  
rollImg();

}

function 
rollImg() {
echo(
"made it");
  if (
this.moveway <= 1) {
echo(
"left up");
    for (
findImg(1).rotation 0findImg(1).rotation > (-(pi)); findImg(1).rotation -= (pi 4);)

      
sleep(0.05);
  }
  if (
this.moveway >= 2) {
echo(
"down right1");
    for (
findImg(1).rotation 0findImg(1).rotation < (pi); findImg(1).rotation += (pi 4);)

      
sleep(0.05);
  }
}
SCRIPTEND 
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Last edited by sssssssssss; 09-07-2013 at 02:58 PM..
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  #7  
Old 09-07-2013, 04:50 PM
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This is how I would do it.

Generate the GANI:

Graal Script Code:
function onCreated() {
  
temp.anim = new TStaticVar();
  
temp.anim.join("gani");
  
temp.anim.setSingleDir(true);
  
temp.anim.setLooped(true);
  
temp.anim.setContinuous(true);
  
temp.frames 20;
  
temp.rinc   = (pi 2) / temp.frames;
  
temp.anim.frames = new[temp.frames];
  for (
temp.1temp.<= temp.framestemp.i++) {
    
temp.anim.addSprite(temp.i"PARAM1"003232"");
    
temp.anim.addRotateEffect(temp.itemp.r);
    
temp.+= temp.rinc;
    
temp.anim.setFrameSprites(temp.i-10, {{temp.i00}});
  }
  
temp.anim.savegani("temp/rotatetest.gani");
  
temp.anim.destroy();

Using: http://forums.graalonline.com/forums...hp?t=134261809

Significantly more reliable than GANI script. Attached the output.
Attached Files
File Type: gani rotatetest.gani (2.2 KB, 80 views)
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Old 09-08-2013, 03:56 AM
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I saw this a few weeks ago, but with how small of a thing I'm doing it's a bit much, and the work to redo all my stuff is a bit cumbersome at this point (I'd rather have one way than 2 separate ones for the same thing in different places), but it is much nicer don't get me wrong.


I went ahead and just dropped the idea I was doing. Keeping this open for the answers though, maybe something will help someone else possibly.
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  #9  
Old 09-08-2013, 06:03 AM
Angel_Light Angel_Light is offline
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Quote:
Originally Posted by sssssssssss View Post
I saw this a few weeks ago, but with how small of a thing I'm doing it's a bit much, and the work to redo all my stuff is a bit cumbersome at this point (I'd rather have one way than 2 separate ones for the same thing in different places), but it is much nicer don't get me wrong.


I went ahead and just dropped the idea I was doing. Keeping this open for the answers though, maybe something will help someone else possibly.
Can't really test it right now but it looks like you want to do an if/else statement instead of two if statements, try this and see if it works?

Graal Script Code:
SCRIPT
function onPlayerEnters()
{

  
playparams1]);
  
this.moveway params2];
  
rollImg();

}

function 
rollImg() 
{

  if ( 
this.moveway 2
  {

    echo( 
"left up");
    
    for ( 
findImg1).rotation 0findImg1).rotation > (-(pi)); findImg1).rotation -= (pi 4);)
      
sleep(0.05);
 
  }

  else 
  {

    echo( 
"down right1");
    
    for ( 
findImg1).rotation 0findImg1).rotation < (pi); findImg1).rotation += (pi 4);)
      
sleep(0.05);
  
  }
}
SCRIPTEND 
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Last edited by Angel_Light; 09-08-2013 at 06:15 AM..
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  #10  
Old 09-08-2013, 01:18 PM
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I tried an else as well, and else if, but it seemed to always call both when it did down right.
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  #11  
Old 09-08-2013, 01:24 PM
Angel_Light Angel_Light is offline
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Did you try the script I posted? I just tested it and it worked for me.
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Old 09-10-2013, 11:11 PM
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I completely dropped the scripted and already changed things.

I did try basically that (if I remember right) and it didn't work for whatever reason.
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