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  #1  
Old 09-02-2013, 09:06 AM
Trakan Trakan is offline
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leftmousebutton problem

So i'm doing a kind of panel, basically i want to show it when you click on the panel image:


But when i click, (everywhere else, don't matter if its on the image or not), it shows correctly.

How can i make it show only if i click on the image?

Class:
Graal Script Code:
// Scripted by *Trakan

function onActionServerSide(null) {
  
serverr.available_quests += 1;
}
//#CLIENTSIDE
  
if (leftmousebutton) {
QuestMenu_Window1.show();
}
function 
onCreated() {
  
onTimeout();


  new 
GuiWindowCtrl("QuestMenu_Window1") {
    
clientrelative true;
    
clientextent "570,374";
    
canmaximize false;
    
profile GuiBlueWindowProfile;
    
useOwnProfile true;
    
canmove true;
    
canresize false;
    
closequery false;
    
destroyonhide false;
    
text "Available Quests";
    
screenheight/2;
    
50;
    
profile.bitmap "gh_gui-general.png";
    
profile.fillColor = {58,63,37};

    new 
GuiTextCtrl("QuestMenu_Text1") {
      
profile GuiBlueTextProfile;
      
height 25;
      
horizsizing "center";
      
text "Available Quests (" serverr.available_quests "/" serverr.maxquests ")";
      
width 140;
      
225;
      
5;
    }
    new 
GuiBitmapButtonCtrl("QuestMenu_Button1") {
      
text "   JOIN";
         
width 48;
         
heigh 24;
      
462;
      
40;
   
normalbitmap "gh_gui-button.png";
   
mouseoverbitmap "gh_gui-button.png";
   
pressedbitmap "gh_gui-button.png";
    }

        new 
GuiBitmapButtonCtrl("QuestMenu_Button2") {
      
text "  INFO+";
         
width 48;
         
heigh 24;
      
515;
      
40;
   
normalbitmap "gh_gui-button.png";
   
mouseoverbitmap "gh_gui-button.png";
   
pressedbitmap "gh_gui-button.png";
    }
    new 
GuiTextCtrl("QuestMenu_Text2") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Type: Recolte";
      
width 80;
      
367;
      
46;
    }
    new 
GuiTextCtrl("QuestMenu_Text3") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "RANK: ";
      
width 74;
      
268;
      
46;
    }
    new 
GuiTextCtrl("QuestMenu_Text4") {
      
profile GuiBlueTextProfile;
      
height 20;
      
text "Quest: " serverr.quest1_questname;
      
width 206;
      
35;
      
46;
    }
    new 
GuiBitmapCtrl("QuestMenu_Bitmap1") {
      
profile GuiDefaultProfile;
      
bitmap "gh_icon_health-potion.png";
      
fullbitmap false;
      
height 62;
      
7;
      
43;
    }
}
}
function 
QuestMenu_Button1.onAction() {
 if (
serverr.available_quests != serverr.maxquests) {
triggerserver("gui"this.namenull);
}

}

function 
onTimeout()
  {
if (
serverr.quest1_available == true) {
QuestMenu_Button1.hide();
QuestMenu_Button2.hide();
QuestMenu_Text2.hide();
QuestMenu_Text3.hide();
QuestMenu_Text4.hide();
QuestMenu_Bitmap1.hide();
} else if (
serverr.quest1_available == false) {
QuestMenu_Button1.show();
QuestMenu_Button2.show();
QuestMenu_Text2.show();
QuestMenu_Text3.show();
QuestMenu_Text4.show();
QuestMenu_Bitmap1.show();
}

  
QuestMenu_Text1.text "Available Quests (" serverr.available_quests "/" serverr.maxquests " )";
  
setTimer(0.1);


Last edited by Trakan; 09-02-2013 at 09:27 AM..
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  #2  
Old 09-02-2013, 08:36 PM
cbk1994 cbk1994 is offline
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First of all, please style your code before posting it. Secondly, put that check into a function. Third, leftmousebutton is a boolean indicating whether the left mouse button is pressed or not. It doesn't have anything to do with whether the mouse is over top of your object or not. For that check mousex and mousey. Something like:

Graal Script Code:
if (leftmousebutton && mousex in |this.xthis.this.width| && mousey in |this.ythis.this.height|) {
  
// open

You'll need to put that into a timeout. Note that the preferred way to do it would use onMouseDown instead so you don't need a timeout.
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Old 09-02-2013, 10:23 PM
Torankusu Torankusu is offline
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Quote:
Originally Posted by cbk1994 View Post
First of all, please style your code before posting it. Secondly, put that check into a function. Third, leftmousebutton is a boolean indicating whether the left mouse button is pressed or not. It doesn't have anything to do with whether the mouse is over top of your object or not. For that check mousex and mousey. Something like:

Graal Script Code:
if (leftmousebutton && mousex in |this.xthis.this.width| && mousey in |this.ythis.this.height|) {
  
// open

You'll need to put that into a timeout. Note that the preferred way to do it would use onMouseDown instead so you don't need a timeout.

Thanks for confirming this. I thought it was weird he wasn't checking if the sign itself was clicked, but didn't want to give him bad advice.
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Old 09-02-2013, 10:55 PM
Angel_Light Angel_Light is offline
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You need to use a function to catch if the left mouse button is pushed. Usually GraalControl.onMouseDown()
I modified the script some, the forums still don't allow me to post PHP sometimes, so I've just attached it in a txt file.
Attached Files
File Type: txt script.txt (3.9 KB, 52 views)
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Old 09-03-2013, 01:12 AM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by Trakan View Post
But when i click, (everywhere else, don't matter if its on the image or not), it shows correctly.
By looking at your script I assume it's in a weapon?
Have you considered catching the mouse event when the player clicks the NPC rather then catching it at every click and comparing x/y's in a range?

You can then trigger an action to open the GUI
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Old 09-03-2013, 12:39 PM
Trakan Trakan is offline
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Ok everyone, everything is working so far .
Thanks alot! And sorry, i'm starting scripting

Last edited by Trakan; 09-03-2013 at 12:54 PM..
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Old 09-04-2013, 09:05 AM
Angel_Light Angel_Light is offline
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