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  #16  
Old 08-28-2015, 08:58 PM
warriors94 warriors94 is offline
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Quote:
Originally Posted by MysticalDragon View Post
I'am really a fan of your cliff work it looks pretty sleek. Well done in the lava level however those white pillars are a eye sore. They don't fit and there so powerful I can't stop my eyes from being distracted.
The Pillars were intended to be like.. how can I say, like a guide to the house, to try to make the house seem more important to the level. I can see what you mean though.


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Originally Posted by Elk View Post
nice works, the levels are a little vertically stretched in its overall design though, should find a balance
Yes the whole idea was that you started from a small entrance from some trees then gradually climb your way up to the top of a mountain so I think the vertical stretching works when you know what the intended idea of the levels are. Otherwise I completely agree, the only level that has a balance is the first I posted, as I wanted the others to feel like a climb/long walk.
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  #17  
Old 01-01-2016, 08:33 PM
Shaun Shaun is offline
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I don't understand some of the details. Why are there man-made path tiles randomly in the wilderness?

You have a solid grasp on what tile errors are (and how not to have them). Really at this point I would be focusing on the logic of the level and the choosing a consistent perspective.
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  #18  
Old 02-01-2016, 01:25 PM
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Originally Posted by Shaun View Post
I don't understand some of the details. Why are there man-made path tiles randomly in the wilderness?

You have a solid grasp on what tile errors are (and how not to have them). Really at this point I would be focusing on the logic of the level and the choosing a consistent perspective.
Howdy Shaun.
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  #19  
Old 03-30-2016, 11:44 PM
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