05-24-2001, 04:44 PM
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Registered User
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Join Date: May 2001
Location: Mostly online, somewhere in the U.S.
Posts: 36
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There need to be a few more layers. I am making a level with several overlapping npcs. One is just a ceiling and doesn't do anything, except drawoverplayer, but then there is a gate that raises (supposed to look like it raises under the ceiling), but how am i supposed to make it stay "under" the ceiling so it isn't visible when it raises? It goes over the player, so I can't use drawunderplayer, so would drawaslight be an option for the ceiling? I do agree that there should be more layers, but not a background layer. Say 4 vertical layers, to add more depth to the picture. It's kinda like the game "doom" where it looks 3D, but you can only build the levels in 2D (no rooms in the same place at different heights). It wouldn't look 3D, but the vertical axis (z) should be included, for stuff like bouncing balls, when riding horses, trees, etc. That would make a nearly infinite number of "layers" so height could be added. This would be especially good for stacked NPCs that take the same position on X and Y axes. Then their positions would be different if the Z axis was added. That would take a whole lot of work, and would probably be unecessary except on Graal 3D, but it is still something to be thought about. At this point, though, it would be too drastic of a change to Graal. I wonder if they do this on Graal 3D? BTW, NE1 know where can I get G3D?? |
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Lord Veon Arennas, High Elven Saint
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