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  #1  
Old 03-21-2009, 04:21 PM
nourdine nourdine is offline
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sound for events!

When we are doing something else, and when if we are connected on graal, one can not know if he has an event on graal, what I demand it is of added a special sound when he has an event.
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  #2  
Old 03-21-2009, 04:23 PM
Nataxo Nataxo is offline
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Good idea. I support.

Could also do it like Era, the NPC Server sends you a pm each time a ET calls a event, so you can see the graal icon flash and you check whats the event =P
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  #3  
Old 03-21-2009, 04:43 PM
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Nice Idea, and I dont think its hard to script.
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Old 03-21-2009, 05:03 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by RevolutionJS View Post
I dont think its hard to script.
is correct.
its like adding play("soundfile/url"); to the function that displays the window.
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  #5  
Old 03-21-2009, 07:16 PM
seanthien seanthien is offline
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Quote:
Originally Posted by nourdine View Post
When we are doing something else, and when if we are connected on graal, one can not know if he has an event on graal, what I demand it is of added a special sound when he has an event.
Connect to graal..? Or zone. If graal, I doubt everyone that plays wants to know zone is having event.

For zone. 1 Sound? Like a bell ringing once? What's the good in that if i'm away for a bit while I log on. I know people that play with no noise as well.

Don't they have that blue box gui thingy in the bottom left corner that should tell you? Or if use your head and look at the amount of people on a planet, since most people follow events.
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Originally Posted by Nataxo View Post
Good idea. I support.

Could also do it like Era, the NPC Server sends you a pm each time a ET calls a event, so you can see the graal icon flash and you check whats the event =P
I hate closing them PMs when I get them, it's annoying.
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  #6  
Old 03-21-2009, 07:22 PM
Nataxo Nataxo is offline
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Quote:
Originally Posted by seanthien View Post
Don't they have that blue box gui thingy in the bottom left corner that should tell you? Or if use your head and look at the amount of people on a planet, since most people follow events.
He means that when you arent watching the client.

for example:

You're doing your homework on a Word document and suddenly a futuristic ringing noice is heard, you know know that there's a event active on Zone, so you minimize your homework, maximize Zone and play it =D
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  #7  
Old 03-21-2009, 09:02 PM
bahamutstevetff bahamutstevetff is offline
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errr...i beleive theres a big window that appears on your screen indicating that an event is taking place an warps you too it...thats notification enough.
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  #8  
Old 03-22-2009, 01:25 AM
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If your not paying attention to zone then you shouldn't be able to go in the event.

Who actually plays zone with sound? I hate the annoying shooting sounds and doors opening and warping.
I think the announcement of an event is enough, as well as the setting of a warp.
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  #9  
Old 03-22-2009, 04:21 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by MiniOne View Post
Who actually plays zone with sound? I hate the annoying shooting sounds and doors opening and warping.
I think the announcement of an event is enough, as well as the setting of a warp.
I do, since it's hard to play a shooting game(server in this case) without hearing if someone is shooting @ you.
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  #10  
Old 03-22-2009, 04:42 AM
seanthien seanthien is offline
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Quote:
Originally Posted by Nataxo View Post
He means that when you arent watching the client.

for example:

You're doing your homework on a Word document and suddenly a futuristic ringing noice is heard, you know know that there's a event active on Zone, so you minimize your homework, maximize Zone and play it =D
Realy, this isn't that important to be scripted right now. It'd be something to add on later when zone has a steady playercount. For the scripting done, how many players would actually use this and be happy that it was added compared to how many would not even bother to use it/not appreciate it being added.
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Originally Posted by Deas_Voice View Post
I do, since it's hard to play a shooting game(server in this case) without hearing if someone is shooting @ you.
Same. But I know alot of people that play/played that are the exact opposite and hate the noises.
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  #11  
Old 03-22-2009, 06:31 AM
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Quote:
Originally Posted by Deas_Voice View Post
I do, since it's hard to play a shooting game(server in this case) without hearing if someone is shooting @ you.
In this you can see if someones shooting at you, unless of course its a sniper, I only use sound in 3d FPS where you only have one field of vision.
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The pistols look like they have cancer, reduce the big buboe shaped thing's size.
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  #12  
Old 03-22-2009, 11:33 AM
RevolutionJS RevolutionJS is offline
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Dont put that new sound on the SFX thing at f3..
I always put that off because all the shooting sounds make me onconcetraded at my Homework..
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Old 03-22-2009, 05:46 PM
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This would be a really cool feature, but only if you are on that server.
I doubt someone playing Unholy Nation would like to know that there's an event on Zone, and vice-versa. (This way would have to be scripted into the client, and not in an NPC script.)
But if you wanted this added for if you're playing on a server and want to know if that server is having an event, then yes, this could EASILY be scripted.
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  #14  
Old 03-22-2009, 06:42 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by RevolutionJS View Post
Dont put that new sound on the SFX thing at f3..
that's the only way to play sounds?
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  #15  
Old 03-22-2009, 07:11 PM
RevolutionJS RevolutionJS is offline
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Quote:
Originally Posted by Deas_Voice View Post
that's the only way to play sounds?
To bad , then its worthless for me.
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