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  #1  
Old 03-18-2009, 05:41 PM
Shadow87 Shadow87 is offline
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Concepts/Ideas for Quests

The name pretty much explains itself. I thought it would be fun, even good in the long run if people were to pitch ideas for quests, they could be mini quests, real quests, side quests, anything. Please, no event ideas!!!!!!

For instance, if they wanted to make the release of fighting fish fun and exciting, whenever the release is that is, they could create a quest that involved saving your fish from some kind of danger.
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Old 03-18-2009, 06:00 PM
DutchGuy DutchGuy is offline
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We could make tons of quests around the items that we currently have.

Like you said,

We could have a quest around the fighting fish.
Let's say you are able to raise your fighting fish level.
Let's say it reaches level 10.. out of no where a thief comes by knocking you down, he steals your fish, and when you wake up 30 minutes later(with a cut scene ofcourse which says 30 minutes later) you find yourself knocked out with a note laying on the ground. The note would would be a small tip of where to start your journey on finding your fish. The thief probably has bad intentions with your fish meaning that he wants to create it to a supernatural seamonster, and it's up to you to save the day. The thief has put a spell on your fish, and now your fish doesn't recognize you. You have to finish the thief by knocking him down for several seconds, and put a anti spell on your fish before it strikes you? when it is fully anti-spelled and back to earth, your fighting fish recognizes you and finishes the thief for you!
That's pretty much the storyline i had in mind... it's just a story..

What I mentioned earlier is we also have the hammer. Now the hammer has only the purpose to make things smaller. But you could also make it usefull as a tool.
Make several mini quests that you can do at any point any given time. This quest would involve gathering wood. I don't know the right name for it but to attach wooden planks to something... the stuff you use to attach it, you could buy in a woodshop. With the gathered wood, you could turn it into a blacksmith or some smith that is specialised in turning wood into furniture or walls or a roof.. when you finish that, you should be able to build playerhouses or movable objects on a land or island (guilds or players), but not only would you be able to build. You should be able to destroy it aswell, maybe by bringing back the goddamn nukeshot and stuff!, now you could also choose to have npc's protecting your base when you are gone.. but this would definetly make the game more interactive, being able to build stuff only when it is completed by a smith...and you'd be able to put anything anywhere on a land that you bought and is assigned to your accountname...

just a few ideas.
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Old 03-18-2009, 08:52 PM
BlackSolider BlackSolider is offline
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Well back on graal2000 we had numerous quests:

A quest for each of the four graals (red, blue, green, yellow) + the golden gate would unlock when you had them all.

We had the chaos realm quest (or w/e it was called) that was lonnnng as hell. The start was a small house next to tailor richards.

Zols had a quest that took a while as well.

The lizard sword (lvl 2 sword), lizard shield, mirror shield, axe (lvl 3 sword), lvl 1 gloves, lvl 2 gloves, jolt bomb, super bow, nuke shot....and probably a few other npcs...well each of these were found in a quest (sometimes two for one, others just single) that usually resulted in also gaining a heart.

Now obviously we don't have a lot of these npcs, but it wouldn't be hard to make some quality quests and link them into our "storyline".
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Old 03-18-2009, 08:54 PM
Rufus Rufus is offline
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Four Graal quests are very end-game and shouldn't really be used at all, only referred to in a back story or portrayed as something legendary.
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Old 03-18-2009, 09:02 PM
weeway weeway is offline
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Quote:
Originally Posted by DutchGuy View Post
What I mentioned earlier is we also have the hammer. Now the hammer has only the purpose to make things smaller. But you could also make it usefull as a tool.
Make several mini quests that you can do at any point any given time. This quest would involve gathering wood. I don't know the right name for it but to attach wooden planks to something... the stuff you use to attach it, you could buy in a woodshop. With the gathered wood, you could turn it into a blacksmith or some smith that is specialised in turning wood into furniture or walls or a roof.. when you finish that, you should be able to build playerhouses or movable objects on a land or island (guilds or players), but not only would you be able to build. You should be able to destroy it aswell, maybe by bringing back the goddamn nukeshot and stuff!, now you could also choose to have npc's protecting your base when you are gone.. but this would definetly make the game more interactive, being able to build stuff only when it is completed by a smith...and you'd be able to put anything anywhere on a land that you bought and is assigned to your accountname...

just a few ideas.
Thats a great idea! build your own little fortreses and have wars with outher players over them! kinda like a guild war but for just for fun that would be awesome
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  #6  
Old 03-18-2009, 09:16 PM
xnervNATx xnervNATx is offline
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that sound dumb no offence aerox

bring the pyramid quest

also small instance(like wow) where you have to go trought (let say 15 rooms) with lots of baddy , each of them drop money and at the end of instance you win like Card Points OR 500 gralats
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Old 03-18-2009, 11:47 PM
DutchGuy DutchGuy is offline
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Originally Posted by xnervNATx View Post
that sound dumb no offence aerox

bring the pyramid quest

also small instance(like wow) where you have to go trought (let say 15 rooms) with lots of baddy , each of them drop money and at the end of instance you win like Card Points OR 500 gralats

wow you would be a great manager for what server...lets say...delteria? gtfo
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Old 03-19-2009, 04:07 PM
xnervNATx xnervNATx is offline
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wow you would be a great manager for what server...lets say...delteria? gtfo
manager? stfu your idea sucked , dont try to say its was a great idea too *****


if you want to build your own stuff gtfo to npulse and buy you private room for 10k gralat
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Old 03-19-2009, 08:45 PM
Kamaeru Kamaeru is offline
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I think we need a way to standardize items like dungeon maps and compasses, and then we need to organize dungeons into "level #" format like the Zelda games..

It would make it easier for them to be developed from a leveling standpoint, but is not necessary.

Also I think a quest with an item parallel to 'roc's feather' that would allow the player to jump and participate in platforming elements would be amazing.

Furthermore, I think it would be cool to implement secret holes such as are found in Ocarina of Time and Majora's Mask that would have a small puzzle or clue to how to find a dungeon entrance hidden inside.

Other than that, I think the most obvious thing here is that we need a dungeon that requires multiple players (two would be best since there is such a low playercount) i.e. Stefan's quest from Graal2001. I am really surprised that a more advanced quest than that one hasn't been thought up in all of these years.
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Old 03-20-2009, 12:15 AM
BlackSolider BlackSolider is offline
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To make a quest "multiplayer", you need to add features that requires two players to do; such as needing two buttons/floorpads to be pressed simultaneously.
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Old 03-20-2009, 05:08 AM
Kamaeru Kamaeru is offline
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Yes. I was also thinking maybe there could be large rocks that a single player could push on their own, but if they did it would be slower than if multiple players did, and depending upon how many players there were the faster you could push it.
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Old 03-20-2009, 05:11 AM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by BlackSolider View Post
To make a quest "multiplayer", you need to add features that requires two players to do; such as needing two buttons/floorpads to be pressed simultaneously.

Switch -> O <|===========|> <- bridge O <- switch

one of the first player to push the switch so the second players can cross the bridge and hold the switch on the other side so the first player can cross.
that kind of idea could work
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Old 03-20-2009, 06:44 AM
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Quote:
Originally Posted by xnervNATx View Post
Switch -> O <|===========|> <- bridge O <- switch

one of the first player to push the switch so the second players can cross the bridge and hold the switch on the other side so the first player can cross.
that kind of idea could work
Awesome idea.
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  #14  
Old 03-20-2009, 02:41 PM
xnervNATx xnervNATx is offline
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Awesome idea.
sohot
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