Quote:
Originally Posted by salesman
As someone has already said, higher paying jobs will not solve anything. Putting more money into the economy just causes prices to rise.
|
When I first came back to Era after about a year, I asked Chris to reset me so I could start fresh. After the reset I painfully worked for hours doing the various jobs around Era only to earn a couple thousand dollars. And the thing is, I only made as much as I did because I knew that the jobs on Era did not pay equally and I knew which jobs were the ones that would make me money quicker, but these are things a newcomer will not know. I sent a mass message asking, "
How much do I need before I can get a decent gun?" I received messages with prices ranging from 30k-60k. I said screw this there's no way in hell am I going to pick flowers or do any of these other stupid jobs for chump change until I reach 30k. I got my lucky break when I found a locker for $125 and sold it for a lot more, only because I used to play Era and I knew that they sold for a lot more.
My point is, if your going to have a server based on doing things that require decent guns (i.e. gang raids, events, sparring) then you should definitely make the decent guns easier to access for the new players. You have to realize that Era is one of the top servers on Graal and it will attract a lot of new players. I'm pretty sure that they deserve to have fun like the more experienced players are having. Right now, mainly the only thing you can do when your new on Era is work. You can't join a gang, you can't participate in a lot of the events that are hosted, all there is to do is work, work boring jobs and try to stay away from the other experienced players who keep killing you, it gets frustrating. This is why a lot of the newer players quit. The reason I say to raise the amount of money jobs pay (and keep the guns the same prices) is that it will make guns more accessible. But this will only work if A LOT more guns are released.
Quote:
Originally Posted by salesman
Taxing bank accounts is an extremely lazy way to remove money from the economy and shouldn't be considered an "idea" at all. Instead, there needs to be more "money-sinks". Things players can spend their money on. Things that don't last forever, or novelty items.
As far as interest goes, It's seems pretty counter-productive to encourage players to save their money instead of getting involved in the game.
Businesses are already taxed heavily.
|
I didn't really put much thought into the taxing and interest thing, but after reading all your posts it does seem like a bad idea to me now.
Quote:
Originally Posted by salesman
Speak for yourself, or atleast provide some examples of why you feel this way. "Best" is a relative term, what are you comparing us to? The current staff team has it's pros and cons, but it's far better than what we've had in the past. Change is coming, and a lot is planned -- I promise you that. You might also be surprised to hear that we actually know what we're doing
off-topic: what happened to you anyways? I never really heard why you stopped working on Era...did you quit?
|
It doesn't really matter why I don't work on Era anymore. I didn't quit. I was removed because I did something that doesn't really matter but it's all good.