Okay, i have two scripts that this has affected so far. One is a damage text script that creates particles. i have it in a gani yet the text will only show if you are the one who get's damaged. but only for the person who was damaged.
example: person A hits person B. person B sees damage text. person A does not.
Secondly I have a weapon that spawns daggers to move around you. problem is, it suffers a similar problem.
player A uses the item. the daggers are rotating around player A. (correct)
to player B, the daggers are rotating around player B, and not player A. (incorrect)
I'm trying to combat this by replacing the player.x and player.y's with variables taken from the npcdropper.
Problem is, the stupid class can only read this.dropper from the serverside. and i cant seem to send that data over to the clientside with triggeraction nor triggerclient. (wtf?
)
So any tips on the gani? and what command should i be using for the class to send the data over from server to client?