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  #331  
Old 06-04-2010, 04:32 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
Any server at all. Half an hour isn't long enough in most cases. Both Chris Vimes and I have noticed that the timeout bug occurs mostly between 60 and 70 minutes of gameplay.

Chris set up a timer that appears in the top left of the screen of V6 users on Era if you want a timer to see when it starts. At which point your movement itself will then start to become glitchy.
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  #332  
Old 06-04-2010, 07:48 PM
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Quote:
Originally Posted by Stefan View Post
On which server is it easy to see the timer problem? I was playing a half hour on Kingdoms Debug and it was still fine.
Easy to see on Era if you're moving, also with a timer at the top left working off timevar2 (which is consistent even with the glitch, which is how I'm detecting when glitched). The timer will flash orange/red once the glitch has taken place.
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  #333  
Old 06-08-2010, 09:16 PM
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Having an issue with the boats on Zodiac, whenever you get attached or detach from the boat it crashes the client. The script is in the class jerretboat2 on Zodiac & Zodiac Dev.
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  #334  
Old 06-08-2010, 09:51 PM
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Any updates on the beta reaching gold status?
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  #335  
Old 06-09-2010, 12:18 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Darklux View Post
Any updates on the beta reaching gold status?
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.
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  #336  
Old 06-10-2010, 06:32 AM
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Quote:
Time: Fri Jun 4 01:23:19 2010
cbk1994 hit the glitch at minutes: 69.217097981
Time: Mon Jun 7 00:56:03 2010
cbk1994 hit the glitch at minutes: 68.64300944
Time: Mon Jun 7 04:43:17 2010
TSAdmin hit the glitch at minutes: 68.508235677
Time: Wed Jun 9 09:04:47 2010
cbk1994 hit the glitch at minutes: 68.768286132
Time: Wed Jun 9 21:54:36 2010
cbk1994 hit the glitch at minutes: 69.525545247
It's very consistent, even between TSA/myself.
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  #337  
Old 06-11-2010, 06:38 PM
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Quote:
Originally Posted by cbk1994 View Post
The beta is still way too glitchy to be released as a public beta, even though all of the glitches have been reported.
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?
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  #338  
Old 06-11-2010, 06:52 PM
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Quote:
Originally Posted by Darklux View Post
Do I get you right that no new builds are coming to fix the bugs and there is rather a halt in development?
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.
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  #339  
Old 06-11-2010, 08:38 PM
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Quote:
Originally Posted by cbk1994 View Post
We haven't seen an update since the tenth of April for the Mac client, which is the latest change. Windows was updated February 4th.

4th of February... I'll take that as a yes.
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  #340  
Old 06-12-2010, 12:55 PM
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You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems
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  #341  
Old 06-12-2010, 03:45 PM
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Quote:
Originally Posted by Stefan View Post
You should know that that is a No since the next update is apparently coming soon when I ask questions about particular problems
Nice to hear there is still some life on this, stefan
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  #342  
Old 06-12-2010, 08:54 PM
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Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.
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  #343  
Old 06-13-2010, 06:37 AM
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Quote:
Originally Posted by fowlplay4 View Post
Not sure if this one was mentioned yet but I found that you could get buttons to stay pressed if you hold them then press F5 (or opening any kind of external window, works with playerlist as well), and then the button doesn't release until you press it again.

Instructions:
- Hold any arrow key to walk in any direction
- Press F5 while still walking
- Let go of the arrow keys and witness the magic

It's a small bug and really only affects walking from what I've found.
It has been mentioned, but bringing it to the front of the queue in visibility like this is good
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  #344  
Old 06-16-2010, 08:28 AM
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GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external
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  #345  
Old 06-16-2010, 12:34 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Twinny View Post
GuiWindowCtrl.onCloseQuery() doesn't get called when the window is external
That's probably a feature. You wouldn't want people creating thousands of non-closable windows.
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