One of the elements of Era that I'm least happy with at the moment is the quests.
I don't like the idea of walking into one room, killing a bunch of buggy baddies, then walking into another room and doing the same thing, rinse and repeat 3 or 4 times, and then gaining 10 max health for it.
It's too boring, too short, there are too few of them and they have too much of an effect.
I don't think quests should be so linear and confined.
It should be more like:
Part 1: You go to the mission house, talk to the fat crime boss.
He tells you to go to the prison and talk to his guy who just got busted.
You go to the prison, talk to the guy, go back to the crime boss, he pays you $100. Sweet.
Part 2: The crime boss asks you to sneak something into prison for his man, so you sneak into the prison through the vents and drop the item into the right cell. You go back to the boss and get $200.
Part 3: The crime boss tells you that another inmate is giving his man trouble, so you go into the prison, punch some guards to get locked up. All your weapons are temporary gone, so you need to punch the other inmate to death. The next morning you get released, go back to the boss and collect $300. And now you can get a mobster hat whenever you want.
Part 4: The boss asks you to break his guy out of prison, so you bust in through the vents again, go to the control room and open all the cells. And then you have to get from the contol room to gen pop, fighting a few guards and prisoners along the way, then make your way out of the prison, probably through the sewers or something. You go back to the boss and you finally get a health boost of like 2 health or something and $500.
Also, more puzzle-y quests, and challenge based things like "dodging explosions in a room for 60 seconds while 5 NPCs on a balcony above you throw grenades at you", etc. etc. |