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  #1  
Old 08-03-2010, 09:16 PM
TheRuckus TheRuckus is offline
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Smile My Levels

What do you guys think of this level (just the outline)
Shall i go on with it or stop right here cuz it's already sucking.
If you guys do like it i will makin more levels and post them here.
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Last edited by TheRuckus; 08-04-2010 at 09:21 AM.. Reason: Filled in the black Space
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  #2  
Old 08-03-2010, 09:20 PM
Soala Soala is offline
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It looks basic to my eyes, you could use a lot more tiles and detail it more.
Also... Zodiac's tileset?
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  #3  
Old 08-03-2010, 09:38 PM
TheRuckus TheRuckus is offline
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Quote:
Originally Posted by Soala View Post
It looks basic to my eyes, you could use a lot more tiles and detail it more.
Also... Zodiac's tileset?
Yes it is Zodiac Tileset.
If i forget I had to say i didn't add to much Detail since its just a outline.
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  #4  
Old 08-03-2010, 11:10 PM
Spark910 Spark910 is offline
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I think you could use the blackspace and fill it with cave tiles. Don't right click though, as it'll look rubbish, but perhaps you could even have corridors and parts you can see but cannot access, it would add to the idea that it's a whole cave system rather than just a circle of rocks in deep space.
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Old 08-04-2010, 12:25 AM
Gothika Gothika is offline
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Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
The grass looks like you've tried to hard to make it random. I always find it easier to grab 1 square of tile then hold down the mouse button so the tile will apply whenever i move the mouse and just sketch out a rough shape of how you want to the grass/path or whatever to look like then fill in the edges. It's quite hard to explain so I don't know if that will make sense to you.

Anyway, it's a lot quicker and looks a lot better than doing it from imagination.

Edit:

I didn't want to leave you hanging without a proper explanation of what I said so I knocked up a quick example to better illustrate what I was trying to say.
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Old 08-04-2010, 08:44 AM
TheRuckus TheRuckus is offline
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Quote:
Originally Posted by Gothika View Post
The grass looks like you've tried to hard to make it random. I always find it easier to grab 1 square of tile then hold down the mouse button so the tile will apply whenever i move the mouse and just sketch out a rough shape of how you want to the grass/path or whatever to look like then fill in the edges. It's quite hard to explain so I don't know if that will make sense to you.

Anyway, it's a lot quicker and looks a lot better than doing it from imagination.

Edit:

I didn't want to leave you hanging without a proper explanation of what I said so I knocked up a quick example to better illustrate what I was trying to say.
Thanks i just relize its easier if i do it like the picture does. Looks kinda easie though. And i just posted this cuz i want to learn more about Developement after i mastered LAT i want to learn another 1.
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Old 08-04-2010, 01:23 PM
TheRuckus TheRuckus is offline
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Talking

So this is the path i made like you said.
Didn't took me so long
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  #8  
Old 08-04-2010, 03:07 PM
Gothika Gothika is offline
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Gothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to beholdGothika is a splendid one to behold
It's looking a lot better, and no doubt you would have realised how much quicker it is too.
My only issue with it now is that edges look too straight. A dirt path should be more random and rugged. A good way to achieve that is by never using the same edge tile more than 3 times before changing the direction of the path.

Again this is quite hard to explain using words so I'll knock up another example of what I mean.

Edit: Both paths follow the same basic pattern but the one of the left has more change in direction. It makes the path look a lot more natural and worn out. I hope this helps.
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Old 08-04-2010, 03:14 PM
TheRuckus TheRuckus is offline
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Quote:
Originally Posted by Gothika View Post
It's looking a lot better, and no doubt you would have realised how much quicker it is too.
My only issue with it now is that edges look too straight. A dirt path should be more random and rugged. A good way to achieve that is by never using the same edge tile more than 3 times before changing the direction of the path.

Again this is quite hard to explain so I using words so I'll knock up another example of what I mean.
Cool thanks
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  #10  
Old 08-04-2010, 03:39 PM
Dnegel Dnegel is offline
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It's decent, but it looks too plain.
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  #11  
Old 08-04-2010, 06:04 PM
TheRuckus TheRuckus is offline
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Originally Posted by Dnegel View Post
It's decent, but it looks too plain.
Thnx for the critism i will take it in my next levels
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  #12  
Old 08-07-2010, 02:40 PM
Rave_J Rave_J is offline
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the grass still looks out of place. This is how i do my grass. try to make it messy like branching off going crazy not too stright. another thing u can do is make a path way in the water an add spots of grass in the dirt ect. You just need to work on how you detail a level an gain grass skills.
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  #13  
Old 08-08-2010, 08:50 AM
TheRuckus TheRuckus is offline
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[QUOTE=Rave_J;1591902]This is how i do my grass. QUOTE]
any example?
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  #14  
Old 08-08-2010, 02:28 PM
Rave_J Rave_J is offline
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um i dont have a pc but i posted a few levels that i have done on zenkou on rms. If you wish u can go threw the fourms
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Old 08-10-2010, 07:35 PM
Dnegel Dnegel is offline
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Wow Rave lol
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