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Old 08-03-2013, 07:51 AM
MattKan MattKan is offline
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Invisible Players Issue

Dev YoGiWonka was purchased about an hour ago and is currently experiencing an issue where, unless players are within about 2 tiles of each other, they are invisible to each other.

There are no scripts on the server. Restarting the NPC server did not solve this issue.

Any ideas?
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Old 08-03-2013, 08:12 AM
alissalee alissalee is offline
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first off it the sever was not staff only others could see the problem...
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Old 08-03-2013, 11:09 AM
Tricxta Tricxta is offline
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Bet is it's some kinda optimisation aimed at mobile servers.
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Old 08-03-2013, 11:26 AM
Angel_Light Angel_Light is offline
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Check this in your server options

Graal Script Code:
 syncdistancex=number
 syncdistancey
=number
 syncbydistanceinside
=true/false

Define the radius 
(in tilesat which players are synced to the screen
This is used for GMAPs to reduce players from being drawn outside of 
the specified radius
By default, it is being drawn at 192x192
Source : Server Options - Wiki
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Old 08-03-2013, 12:59 PM
callimuc callimuc is offline
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Quote:
Originally Posted by Angel_Light View Post
Check this in your server options

Graal Script Code:
 syncdistancex=number
 syncdistancey
=number
 syncbydistanceinside
=true/false

Define the radius 
(in tilesat which players are synced to the screen
This is used for GMAPs to reduce players from being drawn outside of 
the specified radius
By default, it is being drawn at 192x192
Source : Server Options - Wiki

Beat me to it.

It's some sort of sync error you are experiencing. As the server is that new I doubt you are having any scripts changing the sync distance, so it should only be that serveroption
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Old 08-03-2013, 05:57 PM
MattKan MattKan is offline
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Quote:
Originally Posted by Angel_Light View Post
Check this in your server options

Graal Script Code:
 syncdistancex=number
 syncdistancey
=number
 syncbydistanceinside
=true/false

Define the radius 
(in tilesat which players are synced to the screen
This is used for GMAPs to reduce players from being drawn outside of 
the specified radius
By default, it is being drawn at 192x192
Source : Server Options - Wiki
This fixed it, thanks!

Default must be 2 or something now because those lines weren't in the server options at all before.
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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