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  #31  
Old 01-06-2010, 05:27 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbk1994 View Post
temp variables are specific to the function, so no.
Good point! Completely forgot about that.
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  #32  
Old 10-02-2010, 08:18 PM
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Hey, I'm getting an error sometimes that 'shared.roundto()' not found. Any thought as to why?
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  #33  
Old 10-02-2010, 08:20 PM
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Quote:
Originally Posted by MrOmega View Post
Hey, I'm getting an error sometimes that 'shared.roundto()' not found. Any thought as to why?
Are you using it clientside?
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  #34  
Old 10-02-2010, 11:06 PM
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Quote:
Originally Posted by DustyPorViva View Post
Are you using it clientside?
Yes
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  #35  
Old 04-17-2011, 10:27 AM
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sorry for this... but bump, why do I sometimes get this error?
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  #36  
Old 04-17-2011, 06:25 PM
fowlplay4 fowlplay4 is offline
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You could try referencing the weapon directly: (@"-Shared").roundto()

Then maybe just make a copy of the function so your code looks a little neater:

Graal Script Code:
function roundto() {
  return (@
"-Shared").roundto();

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  #37  
Old 04-18-2011, 12:07 AM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Skyld View Post

shared.getAlignmentColor(ap)
Returns an array of {red, green, blue} for the given AP color, allowing you to recreate the default nickname colors.
Graal Script Code:
shared.getAlignmentColor(player.ap); 
shared.getAlignmentShadowColor(red, green, blue)
Returns an array of {red, green, blue} for the shadow of the given color, allowing you to recreate the default nickname shadows.
Graal Script Code:
shared.getAlignmentShadowColor(0.750.10.3); 
I recently did some testing comparing the time it takes to loop through 0-100 between these shared functions and what we were using to calculate it on Classic.
It turns out that Classic's method was roughly twice as fast as the shared function, though some (wouldn't rule out all) of this time may have been down to the fact that public functions take a little bit longer.

Me/WhiteDragon then decided to try storing all of the values within an array like this:

Graal Script Code:
//#CLIENTSIDE
function onCreated(){
  
this.apv = {
    {
64,0,0},
    {
128,64,64},
    {
133,62,62},
    {
138,59,59},
    {
143,57,57},
    {
148,54,54},
    {
153,52,52},
    {
158,49,49},
    {
163,47,47},
    {
168,44,44},
    {
173,41,41},
    {
178,39,39},
    {
183,36,36},
    {
188,34,34},
    {
194,31,31},
    {
199,29,29},
    {
204,26,26},
    {
209,24,24},
    {
214,21,21},
    {
219,18,18},
    {
224,16,16},
    {
229,13,13},
    {
234,11,11},
    {
239,8,8},
    {
244,6,6},
    {
249,3,3},
    {
255,0,0},
    {
255,10,10},
    {
255,21,21},
    {
255,31,31},
    {
255,42,42},
    {
255,53,53},
    {
255,63,63},
    {
255,74,74},
    {
255,85,85},
    {
255,95,95},
    {
255,106,106},
    {
255,116,116},
    {
255,127,127},
    {
255,138,138},
    {
255,148,148},
    {
255,159,159},
    {
255,170,170},
    {
255,180,180},
    {
255,191,191},
    {
255,201,201},
    {
255,212,212},
    {
255,223,223},
    {
255,233,233},
    {
255,244,244},
    {
255,255,255},
    {
255,255,255},
    {
255,255,255},
    {
255,255,255},
    {
255,255,255},
    {
255,255,255},
    {
230,255,230},
    {
205,255,205},
    {
179,255,179},
    {
154,255,154},
    {
128,255,128},
    {
128,255,128},
    {
116,255,140},
    {
103,255,153},
    {
90,255,166},
    {
77,255,178},
    {
64,255,191},
    {
52,255,204},
    {
39,255,216},
    {
26,255,229},
    {
13,255,242},
    {
0,247,255},
    {
0,238,255},
    {
0,229,255},
    {
0,220,255},
    {
0,212,255},
    {
0,203,255},
    {
0,194,255},
    {
0,185,255},
    {
0,176,255},
    {
0,168,255},
    {
0,159,255},
    {
0,150,255},
    {
0,141,255},
    {
0,132,255},
    {
0,124,255},
    {
0,115,255},
    {
0,106,255},
    {
0,97,255},
    {
0,88,255},
    {
0,80,255},
    {
0,71,255},
    {
0,62,255},
    {
0,53,255},
    {
0,44,255},
    {
0,36,255},
    {
0,27,255},
    {
0,18,255},
    {
0,9,255},
    {
0,0,255},
    {
231,199,0}
  };
}

public function 
getAlignmentColors(temp.ap) {
  
temp.ac this.getAlignmentColor(temp.ap);
  if(
temp.ap == 100){
    
temp.sc = {2552550};
  }
  else{
    
temp.255 * !(temp.ac[0]>191.25 || temp.ac[1]>191.25);
    
temp.sc = {temp.ctemp.ctemp.ac[2]};
  } 
  return {
temp.actemp.sc};
  
//Alignment Color, Shadow Color


public function 
getAlignmentColor(temp.ap) {
  return 
this.apv[temp.ap];

I guess this would be exchanging some memory and an increased amount of weapon data sent to the client for a save on script time. This turned out to be significantly faster than what we were previously using if the class is joined within the script using it. It is also still slightly faster than our previous method if used as a public function.
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  #38  
Old 04-20-2011, 09:16 PM
Mark Sir Link Mark Sir Link is offline
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does shared.getAlignmentShadowColor(r, g, b) even work? What are the expected values? A float 0-1 or an int 0-255?

I have tried

Graal Script Code:
temp.shared.getAlignmentColor(player.ap);
temp.cs shared.getAlignmentShadowColor(c[0], c[1], c[2]);

temp.shared.getAlignmentColor(player.ap);
temp.cs shared.getAlignmentShadowColor(c[0]/255c[1]/255c[2]/255);

temp.cs shared.getAlignmentShadowColor(player.ap); 
and all are returning an array of {0, 0, 0}

The few times I've gotten it to return something besides that (by first methodology), it returns something entirely wrong, like {0, 0, 255} should the player's AP be 90 (which appears to be a white outline, while the returned is just blue)

seems as if both of these functions need work, I'm not sure why different params are passed to one versus the other anyway
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  #39  
Old 04-22-2011, 06:22 PM
Crow Crow is offline
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What's wrong with rgbtohex()? shared.rgbtohex(1, 0, 0) returns #0F0000 for me; should be #FF0000 instead. Also, how come rgbtohex() and hextorgb() seem to return more than they should using v6? I always get stuff like "#0F0000 1 0 1" as a return value.
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  #40  
Old 06-18-2012, 12:48 AM
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Quote:
Originally Posted by Crow View Post
What's wrong with rgbtohex()? shared.rgbtohex(1, 0, 0) returns #0F0000 for me; should be #FF0000 instead. Also, how come rgbtohex() and hextorgb() seem to return more than they should using v6? I always get stuff like "#0F0000 1 0 1" as a return value.
rgbtohex() returns the wrong hex for me too.
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  #41  
Old 06-18-2012, 08:59 AM
Crow Crow is offline
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Quote:
Originally Posted by DrakilorP2P View Post
rgbtohex() returns the wrong hex for me too.
Well, however it is written, it should probably just use format() instead:
Graal Script Code:
function RGBtoHex(redgreenblue)
  return 
format("#%.2x%.2x%.2x"red 255green 255blue 255); 
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  #42  
Old 06-18-2012, 01:31 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Crow View Post
What's wrong with rgbtohex()? shared.rgbtohex(1, 0, 0) returns #0F0000 for me; should be #FF0000 instead. Also, how come rgbtohex() and hextorgb() seem to return more than they should using v6? I always get stuff like "#0F0000 1 0 1" as a return value.
I'll investigate this afternoon.

Edit: should be fixed now.
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Last edited by Skyld; 06-18-2012 at 02:53 PM..
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