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  #16  
Old 05-24-2009, 11:21 AM
Luda Luda is offline
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Cool, I'll check it out.
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  #17  
Old 02-13-2011, 06:49 PM
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New version incoming! This new version features a graphical interface for the generator

Click image for larger version

Name:	gmapgen.png
Views:	919
Size:	14.4 KB
ID:	52443

There's also an option to not include level links now, yippey! Since getting compiled EXE files approved here on the forums is a goddamn hassle, please send me a PM to get a link to the compiled version, or just install Python 2.7 and run the source code.
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  #18  
Old 02-13-2011, 06:57 PM
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  #19  
Old 02-13-2011, 07:43 PM
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Quote:
Originally Posted by Crow View Post
New version incoming! This new version features a graphical interface for the generator

Attachment 52443

There's also an option to not include level links now, yippey! Since getting compiled EXE files approved here on the forums is a goddamn hassle, please send me a PM to get a link to the compiled version, or just install Python 2.7 and run the source code.
Level links are veeeeeeery important and I know why!
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  #20  
Old 02-13-2011, 08:07 PM
xAndrewx xAndrewx is offline
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coool-

the only difference is the name format & no image?
Why not do something fancy, which has the option of an image which will generate it (with the trees, water etc) but in your level format? =]
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  #21  
Old 02-13-2011, 08:13 PM
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Quote:
Originally Posted by DustyPorViva View Post
Level links are veeeeeeery important and I know why!
Tell me! :O


Quote:
Originally Posted by xAndrewx View Post
the only difference is the name format & no image?
Why not do something fancy, which has the option of an image which will generate it (with the trees, water etc) but in your level format? =]
I don't like fancy stuff. I created this for myself at first, so I could keep on using Rick's naming scheme in case that thing ever goes down. Then I shared. And got a request to make a GUI for it. Which I did.
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  #22  
Old 02-13-2011, 09:57 PM
Tigairius Tigairius is offline
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Quote:
Originally Posted by DustyPorViva View Post
Level links are veeeeeeery important and I know why!
Quote:
Originally Posted by Crow View Post
Tell me! :O
I would also like to know why level links are important. I generally don't include them in my gmaps because they cause some issues, but if there is some good reason then I need to start including them again. With v6, there is no option to "show one level at a time" anymore either.
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  #23  
Old 02-20-2011, 03:44 PM
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Originally Posted by Tigairius View Post
I would also like to know why level links are important. I generally don't include them in my gmaps because they cause some issues, but if there is some good reason then I need to start including them again. With v6, there is no option to "show one level at a time" anymore either.
Got me curious too :I
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  #24  
Old 02-20-2011, 04:00 PM
Rufus Rufus is offline
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A gmap file can be edited locally and warp you to whatever levels you have changed on the server. This does not occur on a gmap with level links in the levels
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #25  
Old 02-20-2011, 05:31 PM
MattKan MattKan is offline
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Quote:
Originally Posted by Crow View Post
New version incoming! This new version features a graphical interface for the generator

Attachment 52443

There's also an option to not include level links now, yippey! Since getting compiled EXE files approved here on the forums is a goddamn hassle, please send me a PM to get a link to the compiled version, or just install Python 2.7 and run the source code.
What is the center X and center Y? I always assign it to 1 on your old gmap, and it always works fine but idk.
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  #26  
Old 02-20-2011, 06:32 PM
xAndrewx xAndrewx is offline
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mapprefix_00.nw is your middle =] (00 is the middle of the map)
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  #27  
Old 02-20-2011, 06:39 PM
gwFCCtennis gwFCCtennis is offline
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mapprefix_00.nw is your middle =] (00 is the middle of the map)
I thought 00 was the top left corner of the map?
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  #28  
Old 02-20-2011, 07:00 PM
MattKan MattKan is offline
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Quote:
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I thought 00 was the top left corner of the map?
^^
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Quote:
Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
Quote:
Originally Posted by Unximad
Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #29  
Old 02-20-2011, 07:07 PM
Crow Crow is offline
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I explained everything in the first post. You decide where 00-00 is. This way, you can expand the gmap to all sides later.
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