the main problem is not that players lag; it's the players who lag for long periods of time that create the unfair advantage, whether intentional of not
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Originally Posted by Heroin
can someone teach that idiot the difference between cheating on purpose and an issue you have no control about?
other than that, YES, it is unfair to the majority of the players to some degree, but expelling everyone from certain parts of the game just because of their handicap connection-wise is not the right way to go either.
if someone is actually going to look into this, good luck on making everyone happy.
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this is essentially the problem, and great care has to be taken into consideration in dealing with this (assuming we are actually going to deal with it right now)
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Originally Posted by Deeek
No one here has yet to explain the difference between "unintentional" lagging. Stop scapegoating people with poor connections.
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i'll explain the difference. when someone can control their ping, especially during events/sparring, then you realize that they are lagging on purpose. when someone is constantly lagging no matter what they are doing, then it can have the appearance of legitimacy. both cause problems, in that laggy players, who albeit are beatable at least in sparring and to a lesser extent in events, take a certain type of "playing" in order to achieve it, and it's ridiculous when these players get any sort of lag spike where you just suddenly get hit 4-5 times in a row with literally no control over it
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Originally Posted by DustyPorViva
Does it matter, though? Lag is lag is lag. The advantage of lag, whether it's intentional or not, is there. People do intentionally lag themselves, but it doesn't matter regardless. All laggers should be treated the same specifically because we can't really prove who is just abusing it and who is not.
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this is true, because the problem stays the same whether being intentional or not, so the solution must affect all laggers
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Originally Posted by LordSquirt
I don't see what the big problem is.
Lagging in spars has always been a problem. There's not really a need for this to change. You just have to learn how you can beat lag, and if you can't try and try again.
btw: whose this Chakrah guy? Is he some new player or what. I've seen him on UN recently, but never heard of him when I played.
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chakrah is the new torrent except not as cool (jk (8)
just because it's always been a problem doesn't mean we couldn't manage something in the ways of controlling it, or equalizing it for the fairness of the large majority of players who do not lag. so here is the question: should we really care about this argument of players not being able to get high speed internet?
let's say we do: if yes, then we have to implement a very opinionated and somewhat corruptible system of circumstantial policing. if there is any evidence of a player abusing the ability to make themselves lag then they can be banned from events/sparring for a period of time. players who constantly lag can be allowed, but if any changes to their lag at some point occurs (they do not keep up a constant lag) then they can be banned in a similar fashion to the above. obviously things like lag spikes will be taken into consideration, as we want to allow everyone to play regardless of how they lag
let's say we don't: if no, then we implement a lag threshold that can be flexible enough to allow a lag spike but throughout enough to weed out the constant/intentional laggers. this means there isn't a bias in the decision: even if you lag spike and get kicked, you went over the lag limit so you lose. even if you live in a location where you cannot get a solid internet connection, to bad: you went over the lag limit, so do what you can to get a better connection. to make this more fair (as it seems pretty harsh right now) we could allow exceptions to the limit, depending on just how laggy the person is. if someone just has a spike every 5 minutes that kicks him off but is a solid 50MS the entire rest of the time, we can obviously let him slip by so he can continue playing. maintaining a 300MS is a bit more troublesome, because that's so large a lag that it can lead to an unusual raise and ease to winning, so perhaps an exception but a banning from certain events/sparring tournaments would allow the player to continue playing but not cheapen the win when it counts
fact of the matter is, the majority of players do not lag: we cannot lessen their experience (which is how it's supposed to be experienced) for the (very) few laggers who get screwed over by lame internet companies