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  #1  
Old 11-24-2010, 10:07 PM
Deas_Voice Deas_Voice is offline
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Android Graal

Quote:
Originally Posted by dennis20014 View Post
Any update on ththe android version. Nearly a year since Stefan said it would originally be released
Quote:
Originally Posted by Stefan View Post
It's coming closer to release It's working but we have to find the good business model / payment methods.
What type of server are we going to get?

Discuss.
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Old 11-25-2010, 12:42 AM
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you will have whatever server iphone will have.

6 months after.

:]
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  #3  
Old 11-25-2010, 12:45 AM
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My personal preference would be a server maybe similar to if not based on Graal Classic.

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Old 11-25-2010, 12:46 AM
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I want to play with iPhone players I don't see why iPhone and android wouldn't be able to interact.
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Old 11-25-2010, 12:50 AM
Zeke_iPhoneGP Zeke_iPhoneGP is offline
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Quote:
Originally Posted by Cubical View Post
I want to play with iPhone players I don't see why iPhone and android wouldn't be able to interact.
Stefan said he needed to find a payment method for android for gralats and packs, because the iPhones and iPods use iTunes for the purchases.
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Old 11-25-2010, 12:52 AM
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Graal 2001 Android....




i would die.
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  #7  
Old 11-25-2010, 12:58 AM
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Android has a marketplace, maybe offer an in game option to buy gelats from a mobile website? Google isn't anal about their marketplace like Apple is.
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  #8  
Old 11-25-2010, 08:54 AM
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willing to bet it's the same thing as iphone server
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Old 11-25-2010, 09:03 AM
fowlplay4 fowlplay4 is offline
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Why would it get a different server...

Linux/Mac Graal Clients don't get different servers than Windows.
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Old 11-25-2010, 04:30 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by fowlplay4 View Post
Why would it get a different server...

Linux/Mac Graal Clients don't get different servers than Windows.
because the iphone servers are optimized for the iphone hardware(??),
android phones has a larger variation of hardware the the iphone so they have to adapt to that.
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  #11  
Old 11-25-2010, 11:09 PM
Cubical Cubical is offline
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The iPhone client is optimized for iPhones not the scripts themselves. I was just implying that with like an extra 1500 players that they might split it into two servers to lessen the servers workload.
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Old 11-25-2010, 11:19 PM
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Quote:
Originally Posted by Deas_Voice View Post
because the iphone servers are optimized for the iphone hardware(??),
android phones has a larger variation of hardware the the iphone so they have to adapt to that.
iPhones/iPods/iPads have that same range of hardware as well.

This is all it comes down to:

PHP Code:
if (getplatform() == "android") {
  
// get these scripts
  // or do this instead
}
else if (
getplatform() == "iphone") {
  
// get these scripts
  // or do this instead

This doesn't mean they have to add a new 'Android Classic' server just modifications to the scripts.
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Old 11-25-2010, 11:33 PM
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Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
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  #14  
Old 11-25-2010, 11:53 PM
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Quote:
Originally Posted by Stefan View Post
Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
Although I have a G1 that's totally understandable, software evolves as hardware. That's just like saying 'Sorry little Pentium MMX, but windows 7 can't run on you nor do we have any plans to support you.'

As it stands right now, even the lowest end Android phones that are coming out should be enough or even more than enough to run Graal. You also have to look at the statistics comparing Android and iOS. By Q2 of next year Android will have sold more phones than the iPhone has. I know this doesn't take into account all the iPod touches and iPads but there is already Android Tablets and Music players in the works but just imagine what will be available Q4 of next year.

Pretty much all I'm saying is the faster it gets out the more exposure it will get and you want to get maximum exposure as Android will inevitably be the leading mobile operating system in the world and not just on phones.

edit: Google is skynet
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Old 11-26-2010, 12:04 AM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Stefan View Post
Well it's more than that, the sounds are a big a problem on Android (especially pre-2.2) and graphics also behave differently. The speed should normally not be a problem, the game is also working on older iPods and iPhones and we will require a minimum of Android 2.1, so that slow phones like G1 are not supported.
how is the sound and graphics a problem?
i would also want to know if your planning to group us with the iphone players or not.'

i'd be happy to test if u need, i got an 2.2 android w/ keyboard & touch (yeah, that's right. keyboard. ).
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