First and foremost, I'm proud to announce that World of Tomorrow is back for another year.
What is it?
If you're not familiar with the server, it's one mostly centered around the concept of time travel.
In a distant age, a ceremony took place finally re-uniting the four Graals that had once been lost after so many wars racked the world with destruction and turmoil. Suddenly, dark menacing creatures burst forth from a portal and interrupted the ceremony, seizing the ancient relics in the process.
As the portals closed behind them, the world's geography and cultures suddenly changed as a result and events were altered which caused many races to become hostile toward others. Even their own kind. Now, in order to gain access to the past and set things right again, virtuous heroes of the world must re-open the portals to the realm of timeless ones and get the Graals back to restore everything to the way it was before.
What has been made so far?
In the first year, several talented developers and I worked hard to get the foundation laid for much-needed systems and content available. This is what we've gotten done:
- Custom Movement System (Hill Sliding Physics, Jumping, Drowning, etc.)
- Player Stat Menu Framework
- Looping Terrain Overworld
- Classic Gmap Test Dungeon
- Custom Gmap Tilesets
- Basic Combat / Looting System
- Custom Enemy AI
- Weather and Day / Night Effects
- Particle Effects and Dynamic Shadows
- Controllable Pets
- Scripted Interactive Objects and Actors
- Online Editing Tools
What needs to be done next?
- Overworld Detailing
- Dungeons
- Inventory System
- Quest System
- Player Skills
- Player Classes
- Content Information (Item Stats, Monster Stats, Quest Specifics, Etc.)
Which positions are currently available?
Level Designer (Overworld) - This role involves sculpting a set of terrain gmaps and placing class objects where they are needed. The maps are terraformed offline, but the rest of it can be edited online.
Level Designer (Dungeons and Insides) - This role involves designing dungeons in the standard 2D Graal level environment, but it involves some thinking outside the box since we'll also be doing vertical and side-scrolling dungeons as well.
Graphic Artist (Buildings and Objects) - This role involves creating sprites for objects and buildings, or other things we might need to populate our maps with.
Graphic Artist (Items and Parts) - This role involves working on a fair amount of sprites for different appearance-related things like items, equipment, body parts, etc. This job also involves checking an upload folder to see if new things have been submitted.
Content Developer (Database Information) - This role involves editing and testing entries in our database tables used for things like items, equipment, and quests.
Animator (Ganis and Particle Effects) - This role involves arranging impressive animations for both Ganis and particle effects. Editors are available for both tasks, and we will need plenty of custom animations for special effects in the future.
What will you need to submit?
If you're interested in becoming a regular contributor and cooperating with others on this project, please send a sample of your best work. The more time you put into detailing what you send, the more likely I am to consider your application. Sending several works couldn't hurt your chances, either.
What will be expected of you?
Above all else, I value communication with those I work with on collaborative projects. At this point, I no longer have any sort of 'master plan' for the server, but I do have some things in mind. So long as you can provide some good reasoning for changing, adding or improving something, I am very open to suggestions about the direction of the game right now, and actually encourage fellow developers to discuss these things with me.
If you do not participate or contribute often, you may be removed from staff. I generally suggest things that need to be made, rather than making assignments. So making other things for fun is perfectly acceptable instead of doing a major project, as long as you're doing something productive on a regular basis and not just idling or playing around with things.
How can you contribute to the growth of this server without being on staff?
If you don't have the time to work as a staff member, but still want to help out by submitting something, we have a file uploader that everyone who logs on has access to. Press F11, and you can upload files and leave comments along with your work. If your content is used, we will include your name in a publically viewable list of donors.
With that said, please send all sample materials to
[email protected], or try any of the stuff I have listed in my profile info on the forums.
Good luck to all applicants, and I hope to hear from you all soon.