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  #106  
Old 06-24-2013, 02:16 AM
Twinny Twinny is offline
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Hey Julien/Stefan,

Any update on my class extending problem? http://forums.graalonline.com/forums...9&postcount=90

Also, will overloading functions be supported?
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  #107  
Old 06-24-2013, 09:06 AM
Julien Julien is offline
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Hello,

GS3 is currently emulating classes using only GS2 features.
While the GS3 syntax already support constructors, getters / setters, inheritance, classes can only be used as containers as for now.

You can only define simple classes with members initialization but functions do not work yet.

Example:
Graal Script Code:
class Animal extends TStaticVar {
  var 
name string;
  var 
canBreathe boolean true;
}

class 
Dog extends Animal {
  var 
canBark boolean true;
}

function 
onCreated() : void {
  var 
dog Dog = new Dog();
  
dog.name "Woof";
  echo(
dog.canBark); // 1 (true)
  
echo(dog.canBreathe); // 1 (true)

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  #108  
Old 07-14-2013, 03:04 PM
Angel_Light Angel_Light is offline
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Quote:
Originally Posted by Admins View Post
- We can possibly convert the scripts to other languages (C++, Javascript etc.) so it can possibly run in a browser in the future
I realize that this deals with Graal's actual source code rather graalscript, but does this means it might possible to port graal to other platforms or handhelds, ie. 3DS and Vita?
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  #109  
Old 07-15-2013, 07:09 PM
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We also plan to convert the engine to GS3 sometime We more look into targeting Javascript and C# though
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  #110  
Old 07-17-2013, 08:34 AM
Gunderak Gunderak is offline
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Why C#?
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Remote PM {P*}x (Graal813044) from eraiphone -> Stefan: I hav 1 qustion
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  #111  
Old 07-17-2013, 04:54 PM
Julien Julien is offline
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There are several cross-platform game libraries that are based on the Mono / .NET Framework (C#):
  • Unity 3D (also supports JavaScript-like language)
  • Xamarin
  • MonoGame
  • ...

Conversion from GS3 to C# would allow the Graal engine / tools / scripts to be compatible with these libraries, and possibly deploy on new platforms.
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  #112  
Old 07-17-2013, 06:48 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Julien View Post
Conversion from GS3 to C# would allow the Graal engine / tools / scripts to be compatible with these libraries, and possibly deploy on new platforms.
and this benefits Graal and it's developers how?
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  #113  
Old 07-17-2013, 07:38 PM
callimuc callimuc is offline
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and this benefits Graal and it's developers how?
more stuff to deal with, particles and FB as example
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  #114  
Old 07-22-2013, 08:28 PM
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and this benefits Graal and it's developers how?
it will bring more players to zodiac
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  #115  
Old 07-24-2013, 05:21 AM
GodlyAmbitions GodlyAmbitions is offline
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i hope they really go for C# instead of gs3
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  #116  
Old 07-24-2013, 06:20 AM
Twinny Twinny is offline
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C# will also be useful for me (as it's my language of choice atm )
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  #117  
Old 02-18-2014, 06:30 PM
Jakov_the_Jakovasaur Jakov_the_Jakovasaur is offline
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hello!

lets just hypothesize for one moment that i were to put my scripting abilities towards developing a playerworld which uses gs3, what alternative platforms could i then expect the playerworld to be made available on, and what time frame could i expect this to be within?

alternatively, if i were to develop a playerworld using gs2 instead, is the current pc platform even going to be supported in future?

thank you!
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  #118  
Old 02-18-2014, 08:46 PM
Tim_Rocks Tim_Rocks is offline
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Quote:
Originally Posted by Jakov_the_Jakovasaur View Post
hello!

lets just hypothesize for one moment that i were to put my scripting abilities towards developing a playerworld which uses gs3, what alternative platforms could i then expect the playerworld to be made available on, and what time frame could i expect this to be within?

alternatively, if i were to develop a playerworld using gs2 instead, is the current pc platform even going to be supported in future?

thank you!
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  #119  
Old 09-03-2014, 05:14 PM
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  #120  
Old 09-04-2014, 02:53 AM
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Is there any updates on this available? I really like the idea of GS3.
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