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Old 07-24-2008, 10:11 PM
Imperialistic Imperialistic is offline
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Help?

Not really sure how to start on this, and the Wiki doesn't help me out at all with what I'm looking for..

I'm interested in making something such as like a pitcher pitching the baseball.. and how how he has to aim.. Is there a way to merge that with Graal, I think I have seen it before..

Aiming: Slightly difficult and maybe its a bit un-steady were the player would need to get it into the certain "box" area or w/e..

Can someone maybe show me a template or tell me how I would go about scripting this..
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Old 07-24-2008, 10:27 PM
excaliber7388 excaliber7388 is offline
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Just define an area where the mouse could click in, and every time the mouse is clicked, send the ball, and check if it was in the designated strike zone.
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Old 07-24-2008, 11:44 PM
Imperialistic Imperialistic is offline
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That's basically defining what I just said into a better explanation.. How would I go about defining an "area where the mouse could click in".. And I want it to be harder than just clicking the designated area and have the ball fly there.. It needs to be more difficult
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Old 07-25-2008, 12:52 AM
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We aren't going to design your idea for you. Give us an exact idea what you want before making ambiguous requests.
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Old 07-25-2008, 01:45 AM
Imperialistic Imperialistic is offline
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I have my own idea what do you not get, want me to get more specific?

Maybe crosshairs and the crosshairs move back and forth, up and down and what not.. and you have to struggle and get the crosshairs into the designated area "circle or square in the middle" and click and the ball goes flying and if you make it in the designated area, I guess I can go from there..
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Old 07-25-2008, 03:35 PM
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you can use overshoot physics, and can adjust the constant based on how difficult you want it to be.

Basically, the cursor follows the mouse movement on an imaginary spring (like a bungee cord), and when you stop, it continues in motion until it reaches the max spring potential and recoils back.

You can also add random "collisions", ie induce a hit at a random angle to modify the x,y velocity unpredictably. You see this in those "Drunk pee" flashes.

You can also model the same idea as an acceleration model.

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Just define an area where the mouse could click in, and every time the mouse is clicked, send the ball, and check if it was in the designated strike zone.
That is basically what he said. Stop postcounting++

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We aren't going to design your idea for you. Give us an exact idea what you want before making ambiguous requests.
His idea was reasonably clear. If you want to be snarky to others, learn how to read first.
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Old 07-25-2008, 07:06 PM
LoneAngelIbesu LoneAngelIbesu is offline
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Imp just learned how to use triggers, and you use words like overshoot physics, random collisions, and acceleration model.

To define a target area, you can use the simple mousex(/y) in |int, int|, in a timeout. As for aiming difficulty, I'm not sure how to that. I think that's where the fancy words Hell Raven uses comes in.

Sorry if this is just rewording.
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Old 07-25-2008, 07:16 PM
Kristi Kristi is offline
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I can model some example equations when I get home from work
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Old 07-25-2008, 09:29 PM
Imperialistic Imperialistic is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
Imp just learned how to use triggers, and you use words like overshoot physics, random collisions, and acceleration model.

To define a target area, you can use the simple mousex(/y) in |int, int|, in a timeout. As for aiming difficulty, I'm not sure how to that. I think that's where the fancy words Hell Raven uses comes in.

Sorry if this is just rewording.
Okay I see, I will start working on some stuff and maybe post later..

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I can model some example equations when I get home from work
Cool thanks Josh, seems like you're the only one understanding.
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