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  #16  
Old 08-12-2008, 07:35 PM
DarkReaper0 DarkReaper0 is offline
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Quote:
Originally Posted by Chompy View Post
Just curious.. What did you mean by this post? :o
I actually wanted to see how long it would take for someone to say something like that, lol.

I got a funny image of some discoordinated nerd trying painstakingly to click on a zone planet and missing every time it moved.

Last edited by Darlene159; 08-13-2008 at 06:12 PM..
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  #17  
Old 08-13-2008, 01:45 PM
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Would be nice if we can use it on Zone. Imagine Zone players floating around when in the planet selection hehe.
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Last edited by Darlene159; 08-13-2008 at 06:12 PM..
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  #18  
Old 08-13-2008, 05:53 PM
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Quote:
Originally Posted by Dan View Post
Would be nice if we can use it on Zone. Imagine Zone players floating around when in the planet selection hehe.
Might be quite nice. Unfortunately, he's unwilling to share the script, so I'm sure you could script something similar, Dan

Last edited by Darlene159; 08-13-2008 at 06:12 PM..
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  #19  
Old 08-13-2008, 06:00 PM
DustyPorViva DustyPorViva is offline
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I don't think it's that complicated a script.
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  #20  
Old 08-13-2008, 06:33 PM
Codein Codein is offline
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Quote:
Originally Posted by DustyPorViva View Post
I don't think it's that complicated a script.
It seems like this script would be right up your street. You're good at pulling off cool effects. I'd have no idea where to start.
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  #21  
Old 08-13-2008, 11:06 PM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Codein View Post
It seems like this script would be right up your street. You're good at pulling off cool effects. I'd have no idea where to start.
Just plug in a few physics formulas and move things accordingly.
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  #22  
Old 08-13-2008, 11:10 PM
Codein Codein is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Just plug in a few physics formulas and move things accordingly.
To me, it's easier said than done. I don't have a mathematical mind. Something I plan on changing soon.
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  #23  
Old 08-14-2008, 04:13 AM
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Quote:
Originally Posted by DustyPorViva View Post
I don't think it's that complicated a script.
It's not, here's the central formula:

this.x = this.centerx - temp.radiusx * sin(temp.alpha);
this.y = this.centery - temp.radiusy * cos(temp.alpha);

Basic circle script.

Last edited by DarkReaper0; 08-14-2008 at 04:14 AM.. Reason: Don't want another argument, need to choose words very carefully >_>
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  #24  
Old 08-14-2008, 04:23 AM
DustyPorViva DustyPorViva is offline
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temp.alpha for sin/cos?
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  #25  
Old 08-14-2008, 04:45 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by DarkReaper0 View Post
It's not, here's the central formula:

this.x = this.centerx - temp.radiusx * sin(temp.alpha);
this.y = this.centery - temp.radiusy * cos(temp.alpha);

Basic circle script.
So it's just a convenient effect and not running off of mass, velocity and such?
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  #26  
Old 08-14-2008, 04:58 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
So it's just a convenient effect and not running off of mass, velocity and such?
No need to get that advanced, really.
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  #27  
Old 08-14-2008, 05:05 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by DustyPorViva View Post
No need to get that advanced, really.
With sprites that big no but it'd be cool with tiny images a whole little universe of things rotating around eachother and randomly spawned projectiles.
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  #28  
Old 08-14-2008, 01:00 PM
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Quote:
Originally Posted by jacob_bald6225 View Post
So it's just a convenient effect and not running off of mass, velocity and such?
I thought it was based on mass and what not.
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  #29  
Old 08-15-2008, 10:03 AM
jacob_bald6225 jacob_bald6225 is offline
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Quote:
Originally Posted by Codein View Post
I thought it was based on mass and what not.
Up a bit he said it was a basic circle script.
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  #30  
Old 08-16-2008, 04:47 AM
DarkReaper0 DarkReaper0 is offline
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Quote:
Originally Posted by Codein View Post
I thought it was based on mass and what not.
lol, that's just your eye's messing with your head.
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