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  #1  
Old 02-08-2012, 12:44 PM
WanDaMan WanDaMan is offline
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IP's

It would be useful to have a list of IP's an account has logged in on.
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  #2  
Old 02-09-2012, 06:59 AM
Gunderak Gunderak is offline
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If player.ip existed serverside, you could script your own ^_^
If only...
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Remote PM {P*}x (Graal813044) from eraiphone -> Stefan: I hav 1 qustion
*Gunderak: he hav 1
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  #3  
Old 02-09-2012, 01:50 PM
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Well you have ipaddresshash?
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Old 02-09-2012, 03:56 PM
Hezzy002 Hezzy002 is offline
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Use a HTTP request on the client to a server that responds with the IP address, then send it to the server, though I'd like to point out that the reason that ipaddresshash exists because exposing the IP address of any given user is sort of a security issue.
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Old 02-09-2012, 10:06 PM
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This is sort of a double edged sword. In the past I've been told that servers weren't allowed to track players by this method as Graal felt that if a player wished to have more than one account with different personnas on each then that was their right. If they stayed out of trouble then leave them alone. Having said that though it contradicts the whole ban evasion policy. Multiple accounts are often used to be up to no good while protecting their main account.

Privacy is a whole other issue. While IP's aren't really considered private information since they can be acquired through many different methods. I think its fair to say that if you're a staff member with access rights to see IP ranges, its considered unprofessional to share that information with people who have no need to know that information.

Its ultimately up to Stefan though which path he chooses to take obviously.
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  #6  
Old 02-10-2012, 03:34 AM
cbk1994 cbk1994 is offline
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I used to be a big proponent of scripted access to IPs but at this point I don't really see the need. The IP address hash will allow you to do all the logging you need. While it would help to be able to generate the hashes (so you could compare an IP to a hash), it's not really needed.
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Old 02-10-2012, 03:52 AM
fowlplay4 fowlplay4 is offline
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Seems silly to give us a hash but not the actual IP address.

Privacy? Staff can still expose people's alts provided they're using the same IP address, don't even need a scripted tool either since a lot of staff can figure it out with view attributes.

Malicious scripters using your IP? There's at least two ways it can be retrieved via script still.

IP Addresses are much easier to compare and look better in logs as well. It would also allow us to create tools that let us search whole subnets.
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Old 02-10-2012, 05:35 AM
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Quote:
Originally Posted by Bell View Post
This is sort of a double edged sword. In the past I've been told that servers weren't allowed to track players by this method as Graal felt that if a player wished to have more than one account with different personnas on each then that was their right. If they stayed out of trouble then leave them alone. Having said that though it contradicts the whole ban evasion policy. Multiple accounts are often used to be up to no good while protecting their main account.

Privacy is a whole other issue. While IP's aren't really considered private information since they can be acquired through many different methods. I think its fair to say that if you're a staff member with access rights to see IP ranges, its considered unprofessional to share that information with people who have no need to know that information.

Its ultimately up to Stefan though which path he chooses to take obviously.
Bell, anyone can veiw anyone's ip address simply by using html in a pm and linking to a webserver you can check the access certain files. You can pull any GS1 variable (#a, #c, #g, etc) as well.

Personally, IP Hash would work perfectly.

Quote:
Originally Posted by cbk1994 View Post
I used to be a big proponent of scripted access to IPs but at this point I don't really see the need. The IP address hash will allow you to do all the logging you need. While it would help to be able to generate the hashes (so you could compare an IP to a hash), it's not really needed.
Agreed.
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  #9  
Old 02-10-2012, 03:58 PM
BlueMelon BlueMelon is offline
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They're are a few ways to log IPs in GScript tbh...
http://www.whatsmyip.org/
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Old 02-10-2012, 07:27 PM
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They're are a few ways to log IPs in GScript tbh...
http://www.whatsmyip.org/
lol, reminds me of using php and gs2's http methods to pull an ip from a url.. similar to how some proxy checkers would work.. lol
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Old 02-12-2012, 06:44 PM
BlueMelon BlueMelon is offline
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Originally Posted by scriptless View Post
lol, reminds me of using php and gs2's http methods to pull an ip from a url.. similar to how some proxy checkers would work.. lol
Let me be more precise...
http://automation.whatismyip.com/n09230945.asp
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Old 02-12-2012, 08:08 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by BlueMelon View Post
Then all I have to do is add:

automation.whatismyip.com 127.0.0.1

to my HOSTS file, setup a web server with a page called n09230945.asp with 127.0.0.1 as it's contents. Your IP detection has been defeated.

Still makes no sense to me why we can't just have player.ipaddress instead of player.ipaddresshash, as well as player.pcid.
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Old 02-12-2012, 08:24 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Then all I have to do is add:

automation.whatismyip.com 127.0.0.1

to my HOSTS file, setup a web server with a page called n09230945.asp with 127.0.0.1 as it's contents. Your IP detection has been defeated.

Still makes no sense to me why we can't just have player.ipaddress instead of player.ipaddresshash, as well as player.pcid.
iirc the better solution for scripters is to just grab it out of the accounts file.
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Old 02-12-2012, 08:27 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by cbk1994 View Post
iirc the better solution for scripters is to just grab it out of the accounts file.
I'm no scripter, but I saw this coming from a mile away.
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  #15  
Old 02-12-2012, 08:42 PM
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I'm no scripter, but I saw this coming from a mile away.
lmao, somehow i know i should have too but didnt.. XD
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