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  #31  
Old 08-10-2009, 10:15 PM
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Quote:
Originally Posted by cbk1994 View Post
Also, screenshots taken using ALT + 2 on the 64-bit version come out completely black. This doesn't happen on the older 32-bit version.
It's happening for both png and jpeg?
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  #32  
Old 08-10-2009, 11:25 PM
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Quote:
Originally Posted by Stefan View Post
It's happening for both png and jpeg?
I wasn't aware you could change the format? It's happening for PNG.

EDIT: Found the option, works fine for JPEG but not PNG.
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  #33  
Old 08-11-2009, 01:42 AM
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Quote:
Originally Posted by Stefan View Post
It could be possible to give access to the external windows so that you can directly set the position and layering.
Yes please
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  #34  
Old 08-11-2009, 02:45 AM
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Quote:
Originally Posted by Tigairius View Post
Yes please
Also a variable for the screen resolution (so you can center windows, for example).
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  #35  
Old 09-06-2009, 08:57 PM
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When testing I've not seen any problem with showpoly, would it be possible to provide the server name + level name where I can test the problem ?
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  #36  
Old 09-06-2009, 11:30 PM
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A new version will be available soon, fixed following things:
- has a menu now, with about, list of windows etc.
- command+q is working
- full cocoa
- saving screenshots as png is working
- correct blocking behaviour of transparent images for onwall2()
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  #37  
Old 09-21-2009, 01:04 AM
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A new version has been sent to Skyld who will check it and provide the new version to the beta testers soon.
Fixed following things:
- Auto-mapping is not skewing graphics
- Auto-mapping correctly saves the images
- Alt, Ctrl and Shift are correctly handled as key presses
- Strafing is working in Zone again
- Tiles are correctly displayed if the player is hidden (this is an optimization only meant for iphone, it doesn't draw the tiles if it's GUI-only and the player is hidden)
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  #38  
Old 09-21-2009, 02:40 AM
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Quote:
Originally Posted by Stefan View Post
A new version has been sent to Skyld who will check it and provide the new version to the beta testers soon.
Fixed following things:
- Auto-mapping is not skewing graphics
- Auto-mapping correctly saves the images
- Alt, Ctrl and Shift are correctly handled as key presses
- Strafing is working in Zone again
- Tiles are correctly displayed if the player is hidden (this is an optimization only meant for iphone, it doesn't draw the tiles if it's GUI-only and the player is hidden)
No more slow poke Mac users?
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  #39  
Old 09-21-2009, 04:37 PM
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I have updated the bug list in the first post of this thread and also have made the new beta client available for download by existing beta testers. Anyone who is using the current Mac beta will see a message at the top of the screen when they log in to a server prompting them to download the new version.
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  #40  
Old 10-04-2009, 04:31 PM
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White pixels aren't displaying properly in tilesets, resulting in quite an ugly effect.
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  #41  
Old 10-06-2009, 02:39 AM
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Not sure exactly why, but when resizing an external window (specifically, my SQL explorer), the entire client crashes

I can't think of anything weird that's happening in any onResize event.
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  #42  
Old 10-06-2009, 05:08 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by cbk1994 View Post
Not sure exactly why, but when resizing an external window (specifically, my SQL explorer), the entire client crashes

I can't think of anything weird that's happening in any onResize event.
Maybe you should post it.
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  #43  
Old 10-06-2009, 05:27 AM
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Quote:
Originally Posted by Tigairius View Post
Maybe you should post it.
Provided he didn't change his code since the release. It should line up with this one:

http://forums.graalonline.com/forums...28#post1527628
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  #44  
Old 10-06-2009, 06:04 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by fowlplay4 View Post
Provided he didn't change his code since the release. It should line up with this one:

http://forums.graalonline.com/forums...28#post1527628
Yes, that's correct.
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  #45  
Old 10-06-2009, 06:13 AM
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Quote:
Originally Posted by fowlplay4 View Post
Provided he didn't change his code since the release. It should line up with this one:

http://forums.graalonline.com/forums...28#post1527628
Yes, but Stefan doesn't want to, nor should he have to, go sift for code, that's why I asked him to post the specific part that was causing problems.
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