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  #46  
Old 12-03-2012, 04:25 PM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by Hiro View Post
so how many 100 level castles will this server have?
the gmap is 36x36
1296 levels. lol

about 1/4 of the levels is the horizon
We wanted our mounts, boats, and player wings purpose for travel. Actual oceans separating continents also take quite a bit of levels. The continent i'm working on now is 7 x 13 which is quite large compared to other servers.

We will have approx. 4-5 continents.
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  #47  
Old 12-03-2012, 06:56 PM
papajchris papajchris is offline
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Quote:
Originally Posted by Decus_Arillias View Post
the gmap is 36x36
1296 levels. lol

about 1/4 of the levels is the horizon
We wanted our mounts, boats, and player wings purpose for travel. Actual oceans separating continents also take quite a bit of levels. The continent i'm working on now is 7 x 13 which is quite large compared to other servers.

We will have approx. 4-5 continents.
I just hope you wont have 1296 levels, and people only stay in 2-3 levels like UN
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  #48  
Old 12-04-2012, 07:03 AM
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Quote:
Originally Posted by papajchris View Post
I just hope you wont have 1296 levels, and people only stay in 2-3 levels like UN
no developer seems to think keeping servers small is a good idea
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  #49  
Old 12-04-2012, 03:01 PM
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New "Chatbox" as well call it (the bottom-left box).

It can handle messages to players, masses, guild messages, and more!

I'll include this items functionality among others on my future video of our systems, which is coming soon!
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  #50  
Old 12-09-2012, 06:49 AM
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New inventory. Separated by categories so it's easier to narrow down want you want, just like the classic q menu does with folders for the most part. Side buttons select the category. You can also right click to drop an item or do other things I'll mention later on.

The right will have "key" items, such as collectables, quest keys, ect that don't really need much of anything but a count.

I am posting this with it not finished to ask what kinds of things you guys would like to see as extra information in an inventory though. Creative ideas to make something new as an item or system is good advice as well!

Let us know! We ARE making this server for you in the end anyways.

Also the levels are not done and I probably could have taken a screenshot in a better place where tiles werent near finished yet among other things, so just ignore that.
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  #51  
Old 12-09-2012, 09:28 AM
Matt Matt is offline
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Looks good guys.
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  #52  
Old 12-12-2012, 05:11 AM
SylviaA SylviaA is offline
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Neato! Good luck on the server
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  #53  
Old 12-17-2012, 02:38 AM
Decus_Arillias Decus_Arillias is offline
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We've been working hard, trying to release enough content to show off some progress on our development. As far as the gmap goes, i'm just about done with our 2nd continent. We will post a small trailer showing off its areas with screenshots soon. I also went ahead and re-detailed the whole server ( all the grass layers everyone was talking about). I'm thankful for the advise and the server looks so much better. Also remade quite a bit of the tileset, including our trees top/bottom, grass, and some other pieces. I'm going to go ahead and post a map of the huge continent, so you can see the "layout" kinda...

more coming soon!

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  #54  
Old 12-17-2012, 04:36 AM
Kamaeru Kamaeru is offline
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  #55  
Old 12-24-2012, 03:58 AM
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Just a little update:

We've built upon a mail system and now have that finished and tailored to our server. We are working on the npc chat right now, and then moving on to the quest systems.

Other things in the near future are:
- A finished inventory
- Complete player movement system done right
- Shop system
- Extra stuff affiliated with the shop system and economy (will be released when it's done)
- A complete quest with levels and all
- Baddies/Monsters AI
- Tidy up of the current weapons to work complete
- Spar room systems

These are just the things we are looking to finish within the next few weeks in scripting. For levels an entire second continent is near finished, with mostly only insides left. Decus (I think) is then moving to the main continent. Hopefully we will be ready for yet another "preview" within a month. We need a lot more content to really show what we're trying to do still so, hopefully...

I know I haven't shown much of our old or revamped systems off too much yet. I'm waiting on getting enough to do a little video so you all can see how it will actually work together.
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  #56  
Old 12-24-2012, 04:33 PM
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Lookin' good.
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  #57  
Old 12-24-2012, 05:29 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by Hiro View Post
no developer seems to think keeping servers small is a good idea
because it isn't

On topic, the quality of work you guys are putting out is amazing. I would come back to Graal to play this server if the quality is as high as it seems.
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  #58  
Old 12-24-2012, 08:15 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Hiro View Post
no developer seems to think keeping servers small is a good idea
When I was working on Arca I had this idea that there would just be the main city that you could wander around freely. For dungeons and other areas you'd select them from a list and get transported to the first level. Depending on what it was, it would be instanced for you and your party.

Quote:
Originally Posted by Decus_Arillias View Post
Also, WOW. I really like that. Especially how you have the sky and then the mountains. Maybe have the water coming out of the side of the mountain for that waterfall? Seems kinda weird to just have a little puddle feeding that lake. Maybe also make the waterfall kinda stair stepped too.
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  #59  
Old 12-26-2012, 12:48 AM
Hiro Hiro is offline
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Quote:
Originally Posted by smirt362 View Post
When I was working on Arca I had this idea that there would just be the main city that you could wander around freely. For dungeons and other areas you'd select them from a list and get transported to the first level. Depending on what it was, it would be instanced for you and your party.
i'm sure similar ideas have been suggested, and yet it's never actually implemented anywhere

Quote:
Originally Posted by maximus_asinus View Post
because it isn't
your amazing reason and persuasion skills have made me seen the light!

****ing idiot
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  #60  
Old 12-26-2012, 06:03 AM
haro41 haro41 is offline
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awesome map, but you should design the map around the story/dungeons, and not the other way around.
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