Quote:
Originally Posted by Crono
The last time I actively played Zone was right after it died.
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That's not a precise time, and from what you say afterwards, I'm guessing it's a
very long time ago, meaning you're slow on how the server's developed.
Quote:
Originally Posted by Crono
There was no reason to stay there any longer so I left. The better question is, when's the last time anyone actually played Zone for more than a month?
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Now, be reasonable, people do still
play. I know some folk that log on at least once a day. Maybe not for long, but they do.
Quote:
Originally Posted by Crono
How can you deny Zone's metagame? It used to have a pretty solid one revolving around countering weapons when people actually fought eachother. Laming wasn't a big problem and amongst the actual good sparrers it's not an issue.
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This is what makes me think you haven't been updated on how things work.
As of now, too many players pull out an obsessive overpowered weapon and decide to lame players.
Besides, what's more fun? Everything Zone does, it always ends up with players on iricia laming the other base.
Oh, lets not forget how we'll gather up all our friends so all the "pros" don't fight each other and we're left getting kills and exp by newbies consistantly.
Crono, I was ET during the time period it died, I'd like to say I brought the server back (Seeing as a majority of the players online I had some connection with). I brought back the newer generation of Zone whilst doing so. I know what's going on.
Quote:
Originally Posted by Crono
Yeah, weapon updates tend to be overpowered but that's not the kind of updates we're talking about here. I also have ideas for zomg big updates but this isn't the place for that.
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It may not be, but Zone isn't the place to start off with simple updates either.
It needs a change, something dramatic.
Quote:
Originally Posted by Crono
How is it not? Zone has always had problems and quirks, isn't it better to start with these simple ones then work your way up to the bigger ones? What ARE the big problems anyway? The answer will change between player to player but I found a pretty strong correlation between trials getting shanked and playercount dropping. Just sayin.
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It's not, because Zone has no steady player count. Zone's reliant on players, meaning if you have players that are on for a time period doing something, a few others join, and more, a chain reaction.
Simple updates, like new weapons, vehicles, whatever, should be to
maintain a player count the way Zone is. None of these will change the metagame for long, if it does, it'll make the game more horrid.
Trials getting shanked? I feel that's just your own personal vendetta since..well..that one time you logged on and realized what had happened.
I knew a bunch of trials that enjoyed being able to save now. They only lose so much now. Something most players would upgrade for. Otherwise they could play it out.
Player count dropping is because of many things.
Jesse's thread pretty much covers that portion.