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  #91  
Old 05-24-2009, 05:31 PM
BlueMelon BlueMelon is offline
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How does events won, have to do anything with Bher?
pk events maybe..
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  #92  
Old 05-24-2009, 05:42 PM
Pelikano Pelikano is offline
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Maybe hours?
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  #93  
Old 05-24-2009, 06:50 PM
Aldaris Aldaris is offline
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Quote:
Originally Posted by BlueMelon View Post
my idea would be like a gui that comes up (normal)
When you click on the person you want to bounty it shows the kills and deaths of the person, then somehow there could be a minimum price for that person.. it would be more $ for a better ratio and lower for a crapy one
My kills-to-death ratio is superior to that of Wil's, but I am far from being a better player than he is.
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  #94  
Old 05-25-2009, 03:08 AM
Frankie9011 Frankie9011 is offline
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how about reputation.
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  #95  
Old 05-25-2009, 08:01 AM
Thanatoses Thanatoses is offline
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There is no way to record a player's skill level systematically. K/D ratio is closest but still vastly inacurrate.

Frankie we most-certainly were paid 2500$ to raid LC for an hour by Seif Al Din Nasar. So slow your stroll, bub.
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  #96  
Old 05-25-2009, 09:00 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Thanatoses View Post
There is no way to record a player's skill level systematically. K/D ratio is closest but still vastly inacurrate.
Indeed. A player can log on and get five kills, then log off. It's hard to write a formula that accounts for this, but I think Sales actually made a pretty good one.
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  #97  
Old 05-25-2009, 09:23 PM
salesman salesman is offline
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Yea I have a little formula I use for sorting teams when the EventBot is hosting (using only kills and deaths)...you might notice that teams are usually fairly even. It's not perfect, but it's better than nothing.
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  #98  
Old 05-25-2009, 11:38 PM
xXMonkeyManXx xXMonkeyManXx is offline
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Quote:
Originally Posted by Frankie View Post
get a friend to put a bounty on you at minimum price.

hire 4~ PPA agents to protect you and camp out in a small level.

only do it when Wil's on because he takes BHer seriously.
LOL SO GOING TO TRY THIS!
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  #99  
Old 05-25-2009, 11:38 PM
Thanatoses Thanatoses is offline
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Sounds possible, not perfect but indeed better than nothing. Amount of kills does indeed show how much time and effort is actually put into player-killing. Which could to some degree tell how good a player is. Although things like resetting k/d and etc are flaws, but still is better than nothing, for team selecting.

If we're going to apply something like that to bounty costs, I propose we combine that with the K/D ratio concept.

As in, until a player hits 750-1000 kills his bounty costs the lowest amount for example sake, we'll say 50$.

When he/she hits 750-1000 kills, the ratio is then taken into account.

1.0 or less = 50$
1.1-1.9 = 75$
2.0-2.9 = 100$
3.0-3.9 = 125$
4.0 or above = 150$

(Prices may vary according to amount of money in economy).
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