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View Poll Results: Should we complete the system?
Yes 11 35.48%
No 20 64.52%
Voters: 31. You may not vote on this poll

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  #16  
Old 09-02-2013, 05:25 PM
Conqueror Conqueror is offline
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Voted as no for reasons already stated by others. Multiple-character slots might not have much use/purpose at the moment, but what about re-working that system to multiple equipment slots at the push of a hotkey?

Examples of usage: Melee Damage Build, Sparring/HP Build, Post-Poison Build, PvE Build, Magic Build.

*Shrugs*. Not to say I'm actually suggesting this be done-- it probably just makes more sense than a character slot system.
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  #17  
Old 09-02-2013, 05:33 PM
Elk Elk is offline
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rpg servers need to learn the principles of a balanced advantage/disadvantage system
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  #18  
Old 09-02-2013, 08:18 PM
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Originally Posted by Conqueror View Post
but what about re-working that system to multiple equipment slots at the push of a hotkey?
Conq has a good idea here. I loved when other games let me swap quickly between my PvE and PvP gear.

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Originally Posted by NicoX View Post

Maybe we can redevelop the classes aswell.
Wouldn't that require a reset to make fair? Well, I guess you could just let players reselect their class.

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Originally Posted by Elk View Post
rpg servers need to learn the principles of a balanced advantage/disadvantage system
Agreed
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  #19  
Old 09-02-2013, 09:17 PM
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rpg servers need to learn the principles of a balanced advantage/disadvantage system
+1 to this.
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  #20  
Old 09-03-2013, 08:24 PM
MajinDragon MajinDragon is offline
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Because it was so worth it the first time right?

This is perhaps the very last thing on the list of things GK needs.
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  #21  
Old 09-03-2013, 09:29 PM
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I see no reason in having multiple characters on this server. Even to just have mules is not a reason to have this option. Unless classes get a complete revamp, weapons modified to be class only, and skills/spells get revamped there is no reason. Currently classes can do the same exact thing as any other class so there is no point. It is a waste of time that developers can be working on something to actually benefit the server.
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  #22  
Old 09-03-2013, 09:52 PM
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Quote:
Originally Posted by MajinDragon View Post
Because it was so worth it the first time right?

This is perhaps the very last thing on the list of things GK needs.
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Originally Posted by Tashkin View Post
I see no reason in having multiple characters on this server. Even to just have mules is not a reason to have this option. Unless classes get a complete revamp, weapons modified to be class only, and skills/spells get revamped there is no reason. Currently classes can do the same exact thing as any other class so there is no point. It is a waste of time that developers can be working on something to actually benefit the server.
This about wraps up how I feel about this. On another note, first one that voted "No".
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  #23  
Old 09-03-2013, 09:58 PM
Supaman771 Supaman771 is offline
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So... here I see about 20 posts explaining their 16 'No' votes.

And 8 people voted 'Yes' because...?
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  #24  
Old 09-03-2013, 10:24 PM
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Originally Posted by Supaman771 View Post
So... here I see about 20 posts explaining their 16 'No' votes.

And 8 people voted 'Yes' because...?
I already mentioned that we are also revamping the classes. Char slot system will be released with the revamped Classes.
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  #25  
Old 09-03-2013, 10:53 PM
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I voted ''Yes'' for a couple of reason here are some. Different god because gov/ogma are much more useful in spars (good items are always rewarded when winning a big spar). 2 Easier laming for example brigid lame outside bile person walks out dead. 3 connects to 1 but is for a ''gaining wealth type thing'' to switch gods max wis and take every other ogma/gov user out of business.
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  #26  
Old 09-03-2013, 11:14 PM
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I voted yes, because of other potential updates. However that would make this less of a priority at the time being. Still with revamped classes this could pretty neat.
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  #27  
Old 09-08-2013, 11:45 AM
Tenchry_P2P Tenchry_P2P is offline
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Quote:
Originally Posted by NicoX View Post
I already mentioned that we are also revamping the classes. Char slot system will be released with the revamped Classes.
why have a poll asking if we should do it if you're going to do it anyway
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  #28  
Old 09-08-2013, 01:43 PM
MajinDragon MajinDragon is offline
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It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.
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  #29  
Old 09-08-2013, 04:12 PM
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Quote:
Originally Posted by MajinDragon View Post
It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.
Sums it up pretty well. I am still really against it and the poll showed that most are too. Yet, it's being worked on seemingly.
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  #30  
Old 09-08-2013, 05:01 PM
Stephen Stephen is offline
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Originally Posted by MajinDragon View Post
It's simple, the road to getting to the point where character slots would be a viable and useful update is soooo far away that you're better off announcing or beginning a debate on how we should tackle the more important problems on the road towards that. Mentioning character slots at this point is just too early and isn't even the main talking point against all the supposed updates we'll get before that.
Sorry, seems like you missed the last few pages of conversation and the first post.

Nico found Tigs old character slot system, which was unfinished. He asked if it should be completed. Alternatively, people suggested (at the very least) making classes more meaningful first. As a result a serious conversation has started about how we can improve classes in another thread. I would link you, but I'm on my ipad.

As for pat - the slot system is not being worked on. No one said that; nico simply asked if the player base felt it was worth completing at this time. The focus has been shifted to classes. Also, someone suggested the idea of starting fresh on a new magic system which I quite like.

All of the information you need to clearly understand the situation is available here. There is no need for speculation.
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