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  #1  
Old 06-24-2013, 11:02 AM
Gunderak Gunderak is offline
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GS3 Speedhack Detector

Just got bored and decided to play around with GS3.
It's really quite simple, but it works effectively.
Graal Script Code:
//#GS3
//#CLIENTSIDE
var op:number;
function 
onCreated():void{
  
op = {player.xplayer.yplayer.level};
  
this.onTimeout();
}
function 
onTimeout():void{
  
//Check the distance between the players last position
  //and their current position.
  
var d:number this.Dist(op[0], player.xop[1], player.y);
  
//d is the distance traveled in the last second
  //if(player.level == op[2] && d > 30){   
  //Set the old position
  
op = {player.xplayer.yplayer.level};
  
this.settimer(1);
}
//Pythagoras, get the distance between two points
function Dist(x1:numberx2:numbery1:numbery2:number):number{
  return (((
x1-x2)^2)+((y1-y2)^2))^0.5;

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Last edited by Gunderak; 06-24-2013 at 12:59 PM..
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Old 06-24-2013, 11:50 AM
Tricxta Tricxta is offline
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Since d is as constant as op, isn't it more efficient to declare d over the scope of the entire script as well?
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Old 06-24-2013, 12:07 PM
Gunderak Gunderak is offline
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But d is only used once, where as op needs to be stored? It's like doing temp. When it's inside a method, but possibly.
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Old 06-24-2013, 12:54 PM
BlueMelon BlueMelon is offline
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This doesn't take into account if I enter a new level

Also, now days stuff like speed hacking gets insta-reported
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Old 06-24-2013, 12:56 PM
Gunderak Gunderak is offline
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Oh wow, I completely missed that o_o
Added it in.
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Old 06-24-2013, 01:02 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by BlueMelon View Post
Also, now days stuff like speed hacking gets insta-reported
Still doesn't hurt if there's detection, sometimes a player won't catch it quickly enough.
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Old 06-24-2013, 02:28 PM
scriptless scriptless is offline
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What if a player is summoned?? either by staff, or script.. nice to see people trying to adpoted GS3 so early. I plan on learning it myself and have enabled it on my server for testing.
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Old 06-24-2013, 03:47 PM
fowlplay4 fowlplay4 is offline
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Just use vectordist({ox, oy, oz}, {fx, fy, fz}) instead of re-creating your own.
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Old 06-25-2013, 12:14 AM
Gunderak Gunderak is offline
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Re-created it to be more efficient though, no need to do extra operations on z.
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Old 06-25-2013, 02:48 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Gunderak View Post
Graal Script Code:
var op:number;
// ...
op = {player.xplayer.yplayer.level}; 
How is this legal...?
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Old 06-25-2013, 03:37 AM
Gunderak Gunderak is offline
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I don't even know, I tried var op:number[]; but it errored.
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Old 06-25-2013, 04:16 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Gunderak View Post
I don't even know, I tried var op:number[]; but it errored.
player.level is a TServerLevel, not a number. Does the client even implement GS3 yet? I very much doubt it since they're still pushing very basic updates to the server with regularity. My guess is it's just ignoring that syntax (as it has been for years in GS2), meaning that your script is not actually valid GS3 (but instead valid GS2). Not positive on that though.
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