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  #1  
Old 04-03-2011, 06:38 PM
Admins Admins is offline
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Question Classic baddies still required?

There is the question of v6 still needs to support the classic baddies thing (baddies added by editor), or if servers now use NPCs for them?
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  #2  
Old 04-03-2011, 06:40 PM
Rufus Rufus is offline
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Unholy Nation still uses the default baddies in the majority of its quests.
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  #3  
Old 04-03-2011, 07:51 PM
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While it's kind of you to ask, I don't think you really should. In the end, it's up to you. And to be honest, they are so freaking outdated, playerworlds should get a replacement anyway, no?
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Old 04-03-2011, 07:56 PM
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Well, there are multiple custom baddies examples in the Code Gallery, so it isn't hard at all to setup simple baddies. I say remove them or, like Crow suggested, make a replacement.
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Old 04-03-2011, 07:58 PM
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Originally Posted by Soala View Post
like Crow suggested, make a replacement.
I didn't suggest that one is being made for everybody, but that playerworlds should make their own.
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Old 04-03-2011, 07:59 PM
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I didn't suggest that one is being made for everybody, but that playerworlds should make their own.
Oh sorry, I misread what you've said.
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Old 04-03-2011, 08:00 PM
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Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.
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Old 04-03-2011, 09:10 PM
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Quote:
Originally Posted by fowlplay4 View Post
Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.
I like the idea of sourcing them to GS2 but put them in the code gallery for others to learn from for their baddie systems.
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Old 04-03-2011, 09:13 PM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by fowlplay4 View Post
Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.
+1 for this

Does this include all of the frog and spider baddies as well?
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  #10  
Old 04-03-2011, 09:51 PM
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why not remake baddies to work on graal again
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Old 04-03-2011, 10:15 PM
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Quote:
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why not remake baddies to work on graal again
this
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Old 04-04-2011, 06:39 PM
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Maybe if you disabled the editor baddies, UN would finally convert from GS1 like they were told to do many years ago....repeatedly.
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  #13  
Old 04-04-2011, 06:45 PM
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You know the built in codes in the old editor? Like the lamps and lights, etc. Just create a simple baddy script and add them to that.
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  #14  
Old 04-04-2011, 07:07 PM
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Quote:
Originally Posted by Bell View Post
Maybe if you disabled the editor baddies, UN would finally convert from GS1 like they were told to do many years ago....repeatedly.
Editor baddies and GS1 are two totally different things.
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Old 04-04-2011, 07:36 PM
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Quote:
Originally Posted by fowlplay4 View Post
Source them to GS2, give UN a couple months to replace their old baddies, and then remove them from the client.
would need a couple years
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