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  #61  
Old 02-12-2011, 11:19 PM
Admins Admins is offline
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We didn't steal any engine for Zelda, we didn't copy any skateboard scripts, and actually I was scripting a lot of stuff on Era (PC) so it shows Knux just doesn't know anything about Era or whatever.

We are already changing some things on Graal, gradually switching servers to be more item-based instead of subscription-based, and will continue to do so.
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  #62  
Old 02-12-2011, 11:26 PM
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Originally Posted by Stefan View Post
We are already changing some things on Graal, gradually switching servers to be more item-based instead of subscription-based, and will continue to do so.
Good to hear. Does that mean the subscription system will be removed?
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  #63  
Old 02-13-2011, 01:34 AM
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Originally Posted by Stefan View Post
Please stop speaking about Era iPhone if you don't have any idea about how it works and who made the scripts and content.
I'm pretty sure I got a bit of an idea as to how it works man. It's not exactly impossible to find stuff out on Graal.

Honestly, you're not fooling anyone if you say that you made everything that is on Era iPhone!
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  #64  
Old 02-13-2011, 02:34 PM
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I also suggested it would be a great investment to let the developers gain something.

http://forums.graalonline.com/forums...hp?t=134260621
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  #65  
Old 02-13-2011, 03:16 PM
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Yea like servers that have quality content could go to the gold tab instead of the playerwold tab and get some coins for their effort
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  #66  
Old 02-13-2011, 07:17 PM
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Yea like servers that have quality content could go to the gold tab instead of the playerwold tab and get some coins for their effort
I'd hate to see playerworlds suffer from the Midas touch.
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  #67  
Old 02-15-2011, 01:29 AM
Conqueror Conqueror is offline
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We are already changing some things on Graal, gradually switching servers to be more item-based instead of subscription-based, and will continue to do so.
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  #68  
Old 02-15-2011, 01:38 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by Knux View Post
Honestly, you're not fooling anyone if you say that you made everything that is on Era iPhone!
He never said that. Please stop trying to cause problems.
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  #69  
Old 02-15-2011, 01:41 AM
Fulg0reSama Fulg0reSama is offline
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He never said that. Please stop trying to cause problems.
No offense tig, but he's more or less arguing with him... Not a problem at all and doesn't require your over the shoulder help.
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  #70  
Old 02-15-2011, 10:23 PM
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Originally Posted by Fulg0reSama View Post
No offense tig, but he's more or less arguing with him... Not a problem at all and doesn't require your over the shoulder help.
This.
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  #71  
Old 02-22-2011, 04:57 AM
The_Federov The_Federov is offline
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(58 on Maloria, 54 on Zodiac, 33 on Era, 11 on Unholy Nation)
Hold on, 58 on Maloria?? And why only 33 on Era... You sure about this?
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  #72  
Old 02-23-2011, 12:17 AM
skillmaster19 skillmaster19 is offline
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Hold on, 58 on Maloria?? And why only 33 on Era... You sure about this?
This was right when Maloria went classic.
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  #73  
Old 02-23-2011, 01:04 AM
The_Federov The_Federov is offline
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This was right when Maloria went classic.
Ohh, Thanks... Samkes sense.
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  #74  
Old 02-28-2011, 06:06 PM
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So, I got really, really, REALLY bored today and came on here to see if anything changed.
I read most of the posts. Fact of the matter is I agree with Dusty. There is no way in hell, if Graal expects players to make the playerworlds, that most devs (which are classic players, for the most part) will continue to pay staggering rates to simply play the game, not counting playerworld expenses. The game will never change until then.

Proven by saying: How many were playing when Graal was free and how many are playing now? How many were deving when Graal was free and how many now. Granted, there are waay better developers now, but Graal has offered more in the last 10 years to make it better. Those are obvious facts, so you can't really argue them. I started in 1999, and almost everyone was at least making a house. There were roughly 500 on one server, before servers were released sometimes. I don't think I ever played where there werent less than 200, at any time. Servers released, and there were a good amount, guessing what? 600 total or so for a while.

Subscriptions killed Graal. How many of you were actually there when Graal went from free to p2p to subscriptions? If you were, then you know how many people quit simply because of p2p (classic accounts), and subscriptions made it worse when that happened because even less came in to the game. Obvious problem that has caused Graal to dwindle down to almost nothing on the PC with subscriptions going up in cost.

The entire reason Armageddon just stopped what it was doing (besides some dirty stuff other staff members were doing which I don't and never did agree with) was because of all this. There is 0 incentive for me to continue to staff a server, even one that had great potential, if the game will be more dead by the time it's done. On top of dev being rare and hard to find. Even more so to even get "help" from people that aren't staff because of the cost of gold accounts. I am actually excited it might change, and might boot up some money for a server if I have to, if everything changes with the costs. Otherwise I'll just troll myself around these forums when I'm drunk or bored.

Also, I've been here off and on long enough to know, was Graal online not called Zelda Online in 98? I have friends that played it in 1998. Did Nintendo not threaten to take action if the game and levels were not changed...? Doesn't really matter, but liars go to hell. lol.
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  #75  
Old 03-01-2011, 01:14 AM
Zxion Zxion is offline
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I know everything you are talking about Cyril and I agree wholeheartedly. I also started back in 1999, so I've been through everything you mentioned. I just haven't been a developer on a server. It's kinda sad really, because Graal really does have a lot to offer and it can be shown by how it was when it was free. There were a ton of people back then compared to now. I really hope things change for the better.
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