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Originally Posted by LoneAngelIbesu
At the time, we had around 2-3 active level makers at any given time. I don't buy the excuse that classic servers get all the talented staff. Our LATs start out knowing only the basics. I started out knowing only the basics, and I became LAT Chief during the development of the initial version release.
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No. That's not true!
Classic/Gold servers only hire the best of the best. Under Construction servers need to be happy if they find one or two good developers, those are probably some their friends that they have.
I know that, because I've been a LAT for many years, worked on both many under construction servers, classic tab server and H-Tab server.
Classic tab servers gets the best people, it's obvious. The person who is working for that server doesn't need to buy gold every month and that server have more players/get more attention.
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What managers need to do is find at least one good level maker. They don't have to be great. They just have to be good. That person hires somebody else that has an interest in learning, and teaches them. It's the same with scripting, and all other developing jobs.
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It doesn't work like that. Developing is not like a chinese factory.
People don't get good at making levels / graphics in two days, it takes YEARS. Alright, I'll buy scriptings... but making levels, graphics etc. No one can learn anyone about that. Everyone have their own style and their own developement process!
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People starting a server today are looking for the best of the best, and won't accept anything lower. These people just don't exist. The best of the best are working on other servers, which is how they've gotten as good as they are.
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The do exist, like on
GK & Zone and on some other classic tab servers. The other talented people are working on their own projects.
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If I were going to start my own server, I would take the entire year subscription and use it for pure development. I wouldn't have a goal of getting the server out in that year. I would just make a goal of getting all the core systems made, the main levels made, a good selection of graphics made. With enough luck, I would be finished by the time my subscription ran out, and I would attempt to get it hosted. If I'm not finished, I spend the money and pay for another 6 months. The bottom line is that these people don't realize that making a server isn't something to jump in to. You need a plan, and you need the financial backing.
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Most of the developers are getting old and therefor have a pretty busy IRL life too. It's hard to find time to make all those things in a certain time. If you work all alone, it might be easy to follow the plans. But you have to count in the : Staff working process, PWA inspection process etc. Which are impossible to plan!
My point is: It's almost impossible to follow the plans, it's really not as easy as you think.