Quote:
Originally Posted by Frankie
people with low latency are in no way at a disadvantage against someone with high latency..
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*if you know about how latency affects the damage systems.
New players aren't going to know to shoot a few tiles in front of a lagger, or even to use melee weapons against them. And in order to explain it to them they would need a basic understanding of serverside/clientside.
Latency is a problem to the extent that, most low latency players are accustomed to shooting directly at most other players and having those players take damage properly.
Laggers are accustomed to shooting a few tiles in front of other players to allow for their own latency and having those players take damage properly.
Now when a lagger and low latency player fight against eachother, the low latency players is still going to be shooting directly at the lagger, and the lagger is still going to be shooting a few tiles in front of the low latency player. And in this scenario the lagger has a clear advantage because his shots will be placed correctly but the low latency players shots won't be, and chances are the low latency players won't even know that they need to adjust their shots to allow for the other player's lag.
If you know which players lag, and how much you need to shoot ahead of them, or you can quickly adjust after you land your first hit and place subsequent shots the right distance in front of laggers, then it's not such an issue.