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  #31  
Old 07-16-2008, 07:23 PM
Ter13 Ter13 is offline
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Also, Don't think that I'm a novice programmer just because I'm 15. If you can't handle that, then oh damn well.
Lol!
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  #32  
Old 07-17-2008, 03:20 AM
Rufus Rufus is offline
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What an epic return post!
Illusion.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #33  
Old 07-17-2008, 03:34 AM
Umat Umat is offline
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Nice, I would like to see a working copy of this soon! And maybe this will push Stefan to recode the editor.
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  #34  
Old 07-17-2008, 07:06 AM
Inverness Inverness is offline
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If Stefan can finish the external scripted windows we'll have a scripted editor that's not limited to the in-game window.
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  #35  
Old 07-17-2008, 07:08 AM
DustyPorViva DustyPorViva is offline
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I really wish some sort of way to edit layers would come about... I've had tons of great ideas that use layers but it's such a pain that it's just not even worth trying.
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  #36  
Old 07-17-2008, 08:06 AM
zokemon zokemon is offline
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If Stefan can finish the external scripted windows we'll have a scripted editor that's not limited to the in-game window.


Every time I ask he is to busy.
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  #37  
Old 07-17-2008, 09:25 PM
Inverness Inverness is offline
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I had the idea to use layers to have shadows that move according to time of day.
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  #38  
Old 07-17-2008, 09:34 PM
DustyPorViva DustyPorViva is offline
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All my ideas revolve around layers being extra data storage for tiles. Seeing as layers can be transparent, this allows you to store almost infinite data over tiles.
Mainly -- height
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