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  #61  
Old 10-19-2008, 05:42 PM
Stephen Stephen is offline
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Players should not advertise for graal but for their own playerworld (referring to Manager)
That's a decent way to approach the problem.
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  #62  
Old 10-19-2008, 06:25 PM
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Originally Posted by Elk View Post
Players should not advertise for graal but for their own playerworld (referring to Manager)
Zodiac should have a Marketing team that advertises for Zodiac throughout the internet on Forums or something, for free that is, to get more players...advertising is so easy if you know how to..lol
A Marketing Team for each server? Then we would need atleast 500 players online on each server, which no server does.
They should advertise their server on GraalOnline. Not on the Internet.
It's Graal's job to do the marketing advertise.

If a Graal Server is supposed to advertise for Graal Online, to help them increase their playercount... then everyone can just start making their own Game.
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  #63  
Old 10-19-2008, 06:26 PM
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Quote:
Originally Posted by Vima View Post
They should advertise their server on Graal. Not on Internet.
It's Graal's job to do the marketing advertise.

If a Graal Server is supposed to advertise for Graal Online, to help them increase their playercount... then everyone can just start making their own Game.
See, now this is where you're wrong. Since you payed for your own server, it's in your biggest interest to do everything you can to attract players to it - advertising outside of Graal is an excellent way of doing so.
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  #64  
Old 10-19-2008, 06:56 PM
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Originally Posted by xXziroXx View Post
See, now this is where you're wrong. Since you payed for your own server, it's in your biggest interest to do everything you can to attract players to it - advertising outside of Graal is an excellent way of doing so.
Actually, since there's no return (except for a emotional investment) there's no incentive to advertise from a manager's point of view - except to increase your player count (which once again, is a emotional investment).

One way to turn the emotional investment of player count into a more practical incentive is to look at it from this point of view - the more players ($$$) your server brings the more significant your role in Graal Online will be. That can be translated into greater influence and even greater power within the community.
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  #65  
Old 10-20-2008, 05:00 PM
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Originally Posted by xXziroXx View Post
See, now this is where you're wrong. Since you payed for your own server, it's in your biggest interest to do everything you can to attract players to it - advertising outside of Graal is an excellent way of doing so.
Why? Then we are really just helping Graal.
I paid for my own server (Which gave Graal money). I'm making my own server (Staff gotta buy p2p and gold) let's say it goes to the classic tab (Increases Graal playercount, more people will buy p2p.)
I HAVE to advertise for GraalOnline because Graal Online loses players?

I could've just made my own MMORPG game, if the people behind this game aren't interested in getting players to play it.

You get my point?
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  #66  
Old 10-20-2008, 05:44 PM
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Basically, if you want to advertise your server to new players you still have to encourage them to register / purchase an account with Graal Online. In the long run you are probably helping Graal more than you're helping yourself.
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  #67  
Old 10-20-2008, 06:15 PM
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Originally Posted by Vima View Post
because Graal Online loses players?
They're not.
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  #68  
Old 10-20-2008, 06:24 PM
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They're not.
Don't be blind

http://graalstats.londeroth.org/server/graphs/yearavg
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  #69  
Old 10-20-2008, 06:25 PM
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Don't be blind
Quite sure it's you that's blind.
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  #70  
Old 10-20-2008, 06:42 PM
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Quite sure it's you that's blind.
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  #71  
Old 10-20-2008, 06:48 PM
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School just started, of course there's a smaller playercount now compared to say 3 months ago.
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  #72  
Old 10-20-2008, 07:15 PM
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School just started, of course there's a smaller playercount now compared to say 3 months ago.
Maybe you're just online on Mythic Legends and can't notice that some servers are getting less and less players.
For example: Unholy Nation, it can't reach over 60 players nowadays. Like 1 year ago they had a playercount that was 120-160. Where did the 100 people go?
UN have released many things, but still they are losing players.

They can't do anything, even if they make major updates they will still lose players, it's because Graal is dying.
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  #73  
Old 10-20-2008, 07:27 PM
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Quote:
Originally Posted by Vima View Post
Maybe you're just online on Mythic Legends and can't notice that some servers are getting less and less players.
For example: Unholy Nation, it can't reach over 60 players nowadays. Like 1 year ago they had a playercount that was 120-160. Where did the 100 people go?
UN have released many things, but still they are losing players.

They can't do anything, even if they make major updates they will still lose players, it's because Graal is dying.
Mythic doesn't exist anymore. And you completely overlooked that school just started, which always means a lot less players online until the end of December.

And FYI, to get on Mythic (or any other server) I have to go through F8 server list.
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  #74  
Old 10-20-2008, 07:32 PM
SouFooOoO SouFooOoO is offline
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Age of Conan/WarHammer Online?


Wrath of the Lich King coming out?
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  #75  
Old 10-20-2008, 07:53 PM
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Quote:
Originally Posted by xXziroXx View Post
School just started, of course there's a smaller playercount now compared to say 3 months ago.
Quote:
Originally Posted by Vima View Post
Don't be blind
Quote:
Originally Posted by Vima
yearavg
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