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  #241  
Old 06-20-2012, 05:54 PM
ff7chocoboknight ff7chocoboknight is offline
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Quote:
Originally Posted by Bayne_graal View Post
mine said it couldn't find the filenamecache.
Don't try Gonstruct until you can use the default editor.
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  #242  
Old 06-20-2012, 05:56 PM
Bayne_graal Bayne_graal is offline
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alright i got it working i just need to put in the tileset it's empty.
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  #243  
Old 06-22-2012, 05:17 AM
Devil_Lord2 Devil_Lord2 is offline
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Quote:
Originally Posted by ff7chocoboknight View Post
Don't try Gonstruct until you can use the default editor.

I'm on a Mac and therefore cannot use the default editor.
They should make an editor for the Mac, that does not need the testing of the default to use, as stated prior to this message.
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  #244  
Old 06-23-2012, 02:07 AM
Jesusxd96 Jesusxd96 is offline
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Well actually maybe About the Mac, they could Port gonstruct to the iPad, and make it like some ringtone apps, that store your tone, but you need to conect it to a PC to get your levels on the server
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  #245  
Old 06-23-2012, 02:08 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Jesusxd96 View Post
Well actually maybe About the Mac, they could Port gonstruct to the iPad, and make it like some ringtone apps, that store your tone, but you need to conect it to a PC to get your levels on the server
Uh, why would I want a level editor on my iPad? Porting Gonstruct to Objective-C would be a huge task, too.
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  #246  
Old 06-25-2012, 10:39 PM
Loriel Loriel is offline
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Isn't Objective-C++ a thing
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  #247  
Old 06-25-2012, 10:43 PM
Loriel Loriel is offline
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All development is halted until someone sends me a free ipad to test on, though
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  #248  
Old 06-26-2012, 10:38 PM
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Originally Posted by Loriel View Post
All development is halted until someone sends me a free ipad to test on, though
I could have sworn the SDK included a iPhone or iPad simulator. Tho I remember needing a mac to run xcode and having to pay a developer fee of $99.

Would link to apple's website but not sure if I'm allowed to post external links here.
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  #249  
Old 06-30-2012, 04:24 PM
Loriel Loriel is offline
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Originally Posted by scriptless View Post
I could have sworn the SDK included a iPhone or iPad simulator. Tho I remember needing a mac to run xcode and having to pay a developer fee of $99.

Would link to apple's website but not sure if I'm allowed to post external links here.
Don't bother, I wasn't being entirely serious.

I don't really have any desire to continue working on gonstruct. It's been a while since I was personally invested in editing levels, and at least I was hoping that someone else from the graal community might jump on the project and keep it going and was rather disappointed that no one did, though I don't know how fry feels about it.

Cripes, it's been a while.
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  #250  
Old 06-30-2012, 04:27 PM
Loriel Loriel is offline
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Quote:
Originally Posted by WanDaMan View Post
Any suggestions?
You did get that sorted out, right? Short of some bizarre bugs, this would mean that you somehow set D:\ as your graal directory and gonstruct is trying to index your recycle bin. While that error is definitely something we should be handling, you can probably avoid it if you nuke your probably gonstruct settings and choose a small graal directory the next time.
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  #251  
Old 06-30-2012, 04:40 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Loriel View Post
Don't bother, I wasn't being entirely serious.

I don't really have any desire to continue working on gonstruct. It's been a while since I was personally invested in editing levels, and at least I was hoping that someone else from the graal community might jump on the project and keep it going and was rather disappointed that no one did, though I don't know how fry feels about it.

Cripes, it's been a while.
Me and Mallard (DrakilorP2P) tried, but it turns out it's 99.9% impossible to compile on Windows.
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  #252  
Old 06-30-2012, 04:46 PM
Loriel Loriel is offline
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Quote:
Originally Posted by xXziroXx View Post
Me and Mallard (DrakilorP2P) tried, but it turns out it's 99.9% impossible to compile on Windows.
Out of curiosity (I haven't done any programming on Windows years), what's the hurdles? Getting gtkmm and boost setup?
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  #253  
Old 06-30-2012, 04:54 PM
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Quote:
Originally Posted by Loriel View Post
Out of curiosity (I haven't done any programming on Windows years), what's the hurdles? Getting gtkmm and boost setup?
I remember having difficulties installing boost before on windows. Sadly I no longer have my linux partition as my hard drive stopped working on me.. =/ And I needed windows for certain things that wine just wasnt capable of doing and I didnt have the time to setup a VM workstation..
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  #254  
Old 06-30-2012, 05:42 PM
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Quote:
Originally Posted by Loriel View Post
Out of curiosity (I haven't done any programming on Windows years), what's the hurdles? Getting gtkmm and boost setup?
I think the main problem was getting boost to work, I can't remember for sure. There were so many different errors, and whenever we solved one thing, another problem arose. Just following the instructions you/fry left definitely does not work.
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  #255  
Old 07-01-2012, 03:41 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Loriel View Post
You did get that sorted out, right? Short of some bizarre bugs, this would mean that you somehow set D:\ as your graal directory and gonstruct is trying to index your recycle bin. While that error is definitely something we should be handling, you can probably avoid it if you nuke your probably gonstruct settings and choose a small graal directory the next time.
I tried fixing that bug by just swallowing all the filesystem errors from inaccessible directories etc and found a bug in boost in the process. Welp!

I pushed the code but I haven't tested it since I don't exactly have a graal directory to test with anymore. If you wanna compile it from the repository, good luck!
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