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  #1021  
Old 07-28-2012, 04:38 PM
NicoX NicoX is offline
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Everybody should stop putting work into Graal and lets see how Graal turns out at all...
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  #1022  
Old 07-28-2012, 06:20 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by NicoX View Post
Everybody should stop putting work into Graal and lets see how Graal turns out at all...
I would disagree with this, we've already seen Graal's management are happy enough to let a server on the Gold tab rot indefinitely. Plus who would ultimately be losing out?
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  #1023  
Old 07-28-2012, 07:04 PM
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Quote:
Originally Posted by NicoX View Post
Everybody should stop putting work into Graal and lets see how Graal turns out at all...
There will always be iClassic players willing to "one up" others, and PC Graal doesn't mean much to CJ anymore anyway so...
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  #1024  
Old 07-28-2012, 07:07 PM
NicoX NicoX is offline
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Quote:
Originally Posted by Crono View Post
There will always be iClassic players willing to "one up" others, and PC Graal doesn't mean much to CJ anymore anyway so...
Im sure if the Developers would go into a "strike" they would feel it badly. But this will never happen I guess
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Clash: Nico, I'm going to give you an example of good management.
Clash: One of my staff removed my RC and banned me.
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Bj÷rn: Because you IP banned him ?

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  #1025  
Old 07-28-2012, 07:13 PM
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Quote:
Originally Posted by NicoX View Post
Im sure if the Developers would go into a "strike" they would feel it badly. But this will never happen I guess
iClassic players are not hard to please.
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  #1026  
Old 07-29-2012, 04:23 PM
Hezzy002 Hezzy002 is offline
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iClassic has zero talent on its staff team. iEra's close behind. Half of the people developing for those servers didn't even know that pixel art, programming existed until they started playing on the iPhone servers. It's basically a huge amount of mediocre developers *****footing their way into more content. The way people "script" on the iPhone is horrible; I've seen it. They just look at tons of other scripts and piece them together in random ways until they get something remotely close to what they want. It's pathetic and horrible.
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  #1027  
Old 07-29-2012, 08:13 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Hezzy002 View Post
iClassic has zero talent on its staff team. iEra's close behind. Half of the people developing for those servers didn't even know that pixel art, programming existed until they started playing on the iPhone servers. It's basically a huge amount of mediocre developers *****footing their way into more content. The way people "script" on the iPhone is horrible; I've seen it. They just look at tons of other scripts and piece them together in random ways until they get something remotely close to what they want. It's pathetic and horrible.
Sounds like how Graal used to be before all of us turned into giant jerks. I kinda miss it.
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  #1028  
Old 07-29-2012, 11:39 PM
skillmaster19 skillmaster19 is offline
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Quote:
Originally Posted by Hezzy002 View Post
iClassic has zero talent on its staff team. iEra's close behind. Half of the people developing for those servers didn't even know that pixel art, programming existed until they started playing on the iPhone servers. It's basically a huge amount of mediocre developers *****footing their way into more content. The way people "script" on the iPhone is horrible; I've seen it. They just look at tons of other scripts and piece them together in random ways until they get something remotely close to what they want. It's pathetic and horrible.
scripting for iPhone is incredibly limited unlike pc. You have to use practically no loops or timeouts because of how slow the iDevices are. There are so few things you can do so that explains why most the items are really simple. On pc you can script rather carelessly and stuff will still work smoothly since pcs have generally much faster cpus. On iPhone you have to make a lot of optimizations so you don't lag.
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  #1029  
Old 07-29-2012, 11:44 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by skillmaster19 View Post
scripting for iPhone is incredibly limited unlike pc. You have to use practically no loops or timeouts because of how slow the iDevices are. There are so few things you can do so that explains why most the items are really simple. On pc you can script rather carelessly and stuff will still work smoothly since pcs have generally much faster cpus. On iPhone you have to make a lot of optimizations so you don't lag.
Sorry, but lack of loops/timeouts is not an excuse to not create quality code. Some of the stuff I've seen on iEra is... urgh.

I'm not making a big deal out of it though, because all of us started out with pretty crappy code I'd imagine. I enjoy seeing new players going through the same learning process I did over 10 years ago.
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  #1030  
Old 07-30-2012, 12:16 AM
Crono Crono is offline
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Quote:
Originally Posted by Hezzy002 View Post
iClassic has zero talent on its staff team. iEra's close behind. Half of the people developing for those servers didn't even know that pixel art, programming existed until they started playing on the iPhone servers. It's basically a huge amount of mediocre developers *****footing their way into more content. The way people "script" on the iPhone is horrible; I've seen it. They just look at tons of other scripts and piece them together in random ways until they get something remotely close to what they want. It's pathetic and horrible.
You mean how just about all of us were when we were new to Graal?
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  #1031  
Old 08-22-2012, 06:39 AM
ffcmike ffcmike is offline
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Alright Stefan now that you're back from your vacation I thought I'd bump this.

Quote:
Originally Posted by ffcmike View Post
So about 2 and a half weeks ago I emailed Stefan + Unix for the 2nd time (first time was ignored again) a German, French and English copy of Classic's micro-transaction plans.
Incredibly, I got a response just 2 minutes later. My astonishment quickly turned into disappointment however, when I read the reply of:

Quote:
Stefan: Can't you just do it in English, I feel stupid when receiving such mails.
The reason this is funny is not because the email did happen to include the original English copy, but because it implies it would have been read and/or replied to.

Stefan, if there is anything you should feel stupid about, it is the fact that you think of yourself as both a game designer and a business man, while utterly failing to even acknowledge the massive flaws, as well as the proposed solutions or requests for clarification, concerning the cancer you call observer mode.
Either you are ignorant of just how detrimental to gameplay observer mode is, or you are knowingly neglecting an issue which is bad for PC Graal's business.
And I also thought I'd show the response you shockingly managed to muster to my latest email:

Quote:
Stefan: you mean helping with Gelat items and getting rid of observer mode, or more about future developements?
Seems you were either taking the piss or have a ridiculously short memory.

We have a production-ready server of a particularly high quality imminently awaiting going live, which is perfectly capable of supporting a micro-transaction scheme, has a stable and experienced staff team, and has a high level of scripted security and monitoring. Yet the level of response I have received from you over the last 10 months, regarding the planning and preparation we have put so much effort towards has been utterly pathetic.

I get the fact iPhone is your golden goose and so PC Graal is a low priority, but it would not exist if not for the efforts of countless volunteer developers past and present, yet you still take take take, and never give back, not unless it benefits you directly. How many years were developers asking for you to implement a method to determine the killer with default hit detection?
You ignored these requests for all those years, right up until you yourself required it. I bet if someone offered a port of Graal that allowed a 1:1 transition of servers, a fair subscription policy, and no legal consequences, the vast majority of developers would jump ship.

I haven't even been demanding that you approve such plans, merely that you at least acknowledge them and give a decent response, basically show that you actually give a damn about this game. While I am extremely disappointed with the level of response, the one saving grace is that you do not deserve to be receiving any additional revenue from PC Graal.
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  #1032  
Old 08-22-2012, 08:31 AM
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Quote:
Originally Posted by Hezzy002 View Post
iClassic has zero talent on its staff team. iEra's close behind. Half of the people developing for those servers didn't even know that pixel art, programming existed until they started playing on the iPhone servers. It's basically a huge amount of mediocre developers *****footing their way into more content. The way people "script" on the iPhone is horrible; I've seen it. They just look at tons of other scripts and piece them together in random ways until they get something remotely close to what they want. It's pathetic and horrible.
Quote:
Originally Posted by skillmaster19 View Post
scripting for iPhone is incredibly limited unlike pc. You have to use practically no loops or timeouts because of how slow the iDevices are. There are so few things you can do so that explains why most the items are really simple. On pc you can script rather carelessly and stuff will still work smoothly since pcs have generally much faster cpus. On iPhone you have to make a lot of optimizations so you don't lag.
You know, I rarely post on these forums any more, but I just gotta say how wrong you are...you obviously have no clue what you're talking about. At all.

I am part of iClassics staff team, and to say I have no talent is rather insulting. Or to say that Jerret has no talent. Or to say anyone else for that matter.

And scripting on the iPhone is limited, but not in the ways you have said.
If you can script efficiently and know what you're doing, its not hard. Its identical to scripting on PC.
So...before you go off on the iClassic staff or development, educate yourself.
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  #1033  
Old 08-22-2012, 07:15 PM
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Quote:
Originally Posted by xXziroXx View Post
Sorry, but lack of loops/timeouts is not an excuse to not create quality code. Some of the stuff I've seen on iEra is... urgh.
Which scripts? The code in general is well organized, optimized, documented.
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  #1034  
Old 08-23-2012, 05:53 AM
Elk Elk is offline
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Because this thread is about The Facebook/Web version of Graal

Also to Dusty's comment about the context of iClassic, I couldn't agree more from a gaming psychology point of view
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  #1035  
Old 08-23-2012, 08:19 PM
Felix_Xenophobe Felix_Xenophobe is offline
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do people actually play fb graal
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