Quote:
Originally Posted by DustyPorViva
I was curious and checked it out before. Simply running the loop at 64*64 with no math or rendering drops the fps down to about 8. Then the math/rendering drops it down to 3.
I was thinking about the scaling resolution as well, but that may be WAY too much work.
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Wait, no math or rendering as in a 64x64 loop without transformation or rendering? What else are you doing? It sounds like something odd is going on if you're getting significant performance drops from things other than what should most intensive parts.
Unless I'm misunderstanding what you meant by math and rendering, of course.
Putting each polygon on its own layer, or at least ensuring neighboring polygons don't have the same layer should prevent Graal from trying to sort them. Normally Graal sorts images by their bottom left corner, which, at least on some of the older clients, caused huge performance drops because it was done every frame without regard to the previous frame (It should store the new, sorted data so the majority of the stuff is still sorted).
Dynamically scaling up would drastically increase performance and visual quality..