[VERSION]1.3.0[/VERSION]
Pixel Perfect Tile Editor
Version
Features- - Relatively easy setup with simple configuration
- - Works with graal file browser rights system
- - Scrolls automatically when selecting large portions of the gui
- - Open, save, and delete tile clipboard files
- - Undo & redo (Note: history is cleared when the editor closes)
- - [Toggle] Fade inactive tilelayers
- - [Toggle] Level grid to separate tiles
- - [Toggle] Extra cursor info
- - [Toggle] External window
- - Create new levels
- - Flood fill
- - Automatically checks if there is an update available when the script is initialized
- - More
Installation- Create a new weapon script named -Development/TileEditor or
whatever whatever is pleasing to you
- Copy the entire text of the pastebin document into the script
- Modify the configuration portion of the script to suit your
server best
- Give (npcserver) the required rights
By default, this includes:
rw access to TileEditor/Clipboard/ and subfolders,
rw access to TileEditor/Data/ and subfolders,
rw access to a levels folder (to create new levels),
rw access to levels/images/tileeditor_icon_1-1.png ,
rw access to levels/images/tileeditor_bucket_1-1.png ,
rw access to levels/images/tileeditor_pencil_1-1.png
Quote:
rw TileEditor/Clipboard/*
rw TileEditor/Clipboard/*/*
rw TileEditor/Clipboard/*/*/*
rw TileEditor/Data/*
rw TileEditor/Data/*/*
rw TileEditor/Data/*/*/*
rw levels/levels/*
rw levels/images/tileeditor_icon_1-1.png
rw levels/images/tileeditor_bucket_1-1.png
rw levels/images/tileeditor_pencil_1-1.png
|
- Give level designers necessary rights
r and/or w access to TileEditor/Clipboard/ and/or
subfolders, rw access to level files to use this program on
Quote:
rw TileEditor/Clipboard/*
rw TileEditor/Clipboard/*/*
rw TileEditor/Clipboard/*/*/*
rw levels/levels/*
|
- Add the weapon script to the level designers
Directions- Type /te into the chat bar to open the program
- Left click to select tiles, right click to paste the selection
Script Interface
- The following clientside public functions are available:
- open() - triggers the request to open the editor
- close() - triggers the program to close
- isOpen() - returns true if the program is open
What's new in 1.3?- Improved the grid feature. It now uses different colors to represent modulo offsets of 64, 32, 16, and 8
- Fixed the use of the default graal rights system on gmaps. It now will not allow any tiles to be placed unless every part of the rectangle is within a level you have WRITE rights to. (It previously required write rights to the .gmap itself)
- Added a menu item to check for an update within the program at Options->Check for update
- Other small bug fixes, optimizations, and meaningless changes